1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // Context_gles_ext_autogen.h: Creates a macro for interfaces in Context. 9 10 #ifndef ANGLE_CONTEXT_GLES_EXT_AUTOGEN_H_ 11 #define ANGLE_CONTEXT_GLES_EXT_AUTOGEN_H_ 12 13 #define ANGLE_GLES_EXT_CONTEXT_API \ 14 \ 15 /* GLES1 Extensions */ \ 16 \ 17 /* GL_OES_draw_texture */ \ 18 void drawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); \ 19 void drawTexfv(const GLfloat *coords); \ 20 void drawTexi(GLint x, GLint y, GLint z, GLint width, GLint height); \ 21 void drawTexiv(const GLint *coords); \ 22 void drawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); \ 23 void drawTexsv(const GLshort *coords); \ 24 void drawTexx(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); \ 25 void drawTexxv(const GLfixed *coords); \ 26 /* GL_OES_framebuffer_object */ \ 27 /* GL_OES_matrix_palette */ \ 28 void currentPaletteMatrix(GLuint matrixpaletteindex); \ 29 void loadPaletteFromModelViewMatrix(); \ 30 void matrixIndexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); \ 31 void weightPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); \ 32 /* GL_OES_point_size_array */ \ 33 void pointSizePointer(VertexAttribType typePacked, GLsizei stride, const void *pointer); \ 34 /* GL_OES_point_sprite */ \ 35 /* GL_OES_query_matrix */ \ 36 GLbitfield queryMatrixx(GLfixed *mantissa, GLint *exponent); \ 37 /* GL_OES_texture_cube_map */ \ 38 void getTexGenfv(GLenum coord, GLenum pname, GLfloat *params); \ 39 void getTexGeniv(GLenum coord, GLenum pname, GLint *params); \ 40 void getTexGenxv(GLenum coord, GLenum pname, GLfixed *params); \ 41 void texGenf(GLenum coord, GLenum pname, GLfloat param); \ 42 void texGenfv(GLenum coord, GLenum pname, const GLfloat *params); \ 43 void texGeni(GLenum coord, GLenum pname, GLint param); \ 44 void texGeniv(GLenum coord, GLenum pname, const GLint *params); \ 45 void texGenx(GLenum coord, GLenum pname, GLfixed param); \ 46 void texGenxv(GLenum coord, GLenum pname, const GLfixed *params); \ 47 \ 48 /* GLES2+ Extensions */ \ 49 \ 50 /* GL_AMD_performance_monitor */ \ 51 void beginPerfMonitor(GLuint monitor); \ 52 void deletePerfMonitors(GLsizei n, GLuint *monitors); \ 53 void endPerfMonitor(GLuint monitor); \ 54 void genPerfMonitors(GLsizei n, GLuint *monitors); \ 55 void getPerfMonitorCounterData(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, \ 56 GLint *bytesWritten); \ 57 void getPerfMonitorCounterInfo(GLuint group, GLuint counter, GLenum pname, void *data); \ 58 void getPerfMonitorCounterString(GLuint group, GLuint counter, GLsizei bufSize, \ 59 GLsizei *length, GLchar *counterString); \ 60 void getPerfMonitorCounters(GLuint group, GLint *numCounters, GLint *maxActiveCounters, \ 61 GLsizei counterSize, GLuint *counters); \ 62 void getPerfMonitorGroupString(GLuint group, GLsizei bufSize, GLsizei *length, \ 63 GLchar *groupString); \ 64 void getPerfMonitorGroups(GLint *numGroups, GLsizei groupsSize, GLuint *groups); \ 65 void selectPerfMonitorCounters(GLuint monitor, GLboolean enable, GLuint group, \ 66 GLint numCounters, GLuint *counterList); \ 67 /* GL_ANDROID_extension_pack_es31a */ \ 68 /* GL_ANGLE_depth_texture */ \ 69 /* GL_ANGLE_framebuffer_blit */ \ 70 /* GL_ANGLE_instanced_arrays */ \ 71 /* GL_ANGLE_pack_reverse_row_order */ \ 72 /* GL_ANGLE_texture_usage */ \ 73 /* GL_ANGLE_translated_shader_source */ \ 74 void getTranslatedShaderSource(ShaderProgramID shaderPacked, GLsizei bufsize, GLsizei *length, \ 75 GLchar *source); \ 76 /* GL_APPLE_clip_distance */ \ 77 /* GL_ARB_sync */ \ 78 /* GL_EXT_EGL_image_array */ \ 79 /* GL_EXT_EGL_image_external_wrap_modes */ \ 80 /* GL_EXT_EGL_image_storage */ \ 81 void eGLImageTargetTexStorage(GLenum target, GLeglImageOES image, const GLint *attrib_list); \ 82 void eGLImageTargetTextureStorage(GLuint texture, GLeglImageOES image, \ 83 const GLint *attrib_list); \ 84 /* GL_EXT_YUV_target */ \ 85 /* GL_EXT_blend_func_extended */ \ 86 void bindFragDataLocation(ShaderProgramID programPacked, GLuint color, const GLchar *name); \ 87 void bindFragDataLocationIndexed(ShaderProgramID programPacked, GLuint colorNumber, \ 88 GLuint index, const GLchar *name); \ 89 GLint getFragDataIndex(ShaderProgramID programPacked, const GLchar *name); \ 90 GLint getProgramResourceLocationIndex(ShaderProgramID programPacked, GLenum programInterface, \ 91 const GLchar *name); \ 92 /* GL_EXT_blend_minmax */ \ 93 /* GL_EXT_buffer_storage */ \ 94 void bufferStorage(BufferBinding targetPacked, GLsizeiptr size, const void *data, \ 95 GLbitfield flags); \ 96 /* GL_EXT_clip_control */ \ 97 void clipControl(GLenum origin, GLenum depth); \ 98 /* GL_EXT_clip_cull_distance */ \ 99 /* GL_EXT_color_buffer_float */ \ 100 /* GL_EXT_color_buffer_half_float */ \ 101 /* GL_EXT_compressed_ETC1_RGB8_sub_texture */ \ 102 /* GL_EXT_copy_image */ \ 103 /* GL_EXT_debug_label */ \ 104 void labelObject(GLenum type, GLuint object, GLsizei length, const GLchar *label); \ 105 /* GL_EXT_debug_marker */ \ 106 void insertEventMarker(GLsizei length, const GLchar *marker); \ 107 void popGroupMarker(); \ 108 void pushGroupMarker(GLsizei length, const GLchar *marker); \ 109 /* GL_EXT_discard_framebuffer */ \ 110 void discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); \ 111 /* GL_EXT_disjoint_timer_query */ \ 112 void getQueryObjecti64v(QueryID idPacked, GLenum pname, GLint64 *params); \ 113 void getQueryObjectiv(QueryID idPacked, GLenum pname, GLint *params); \ 114 void getQueryObjectui64v(QueryID idPacked, GLenum pname, GLuint64 *params); \ 115 void queryCounter(QueryID idPacked, QueryType targetPacked); \ 116 /* GL_EXT_draw_buffers */ \ 117 /* GL_EXT_draw_buffers_indexed */ \ 118 /* GL_EXT_draw_elements_base_vertex */ \ 119 void multiDrawElementsBaseVertex(PrimitiveMode modePacked, const GLsizei *count, \ 120 DrawElementsType typePacked, const void *const *indices, \ 121 GLsizei primcount, const GLint *basevertex); \ 122 /* GL_EXT_external_buffer */ \ 123 void bufferStorageExternal(BufferBinding targetPacked, GLintptr offset, GLsizeiptr size, \ 124 GLeglClientBufferEXT clientBuffer, GLbitfield flags); \ 125 void namedBufferStorageExternal(GLuint buffer, GLintptr offset, GLsizeiptr size, \ 126 GLeglClientBufferEXT clientBuffer, GLbitfield flags); \ 127 /* GL_EXT_float_blend */ \ 128 /* GL_EXT_frag_depth */ \ 129 /* GL_EXT_geometry_shader */ \ 130 /* GL_EXT_gpu_shader5 */ \ 131 /* GL_EXT_instanced_arrays */ \ 132 /* GL_EXT_map_buffer_range */ \ 133 /* GL_EXT_memory_object */ \ 134 void bufferStorageMem(TextureType targetPacked, GLsizeiptr size, MemoryObjectID memoryPacked, \ 135 GLuint64 offset); \ 136 void createMemoryObjects(GLsizei n, MemoryObjectID *memoryObjectsPacked); \ 137 void deleteMemoryObjects(GLsizei n, const MemoryObjectID *memoryObjectsPacked); \ 138 void getMemoryObjectParameteriv(MemoryObjectID memoryObjectPacked, GLenum pname, \ 139 GLint *params); \ 140 void getUnsignedBytev(GLenum pname, GLubyte *data); \ 141 void getUnsignedBytei_v(GLenum target, GLuint index, GLubyte *data); \ 142 GLboolean isMemoryObject(MemoryObjectID memoryObjectPacked) const; \ 143 void memoryObjectParameteriv(MemoryObjectID memoryObjectPacked, GLenum pname, \ 144 const GLint *params); \ 145 void texStorageMem2D(TextureType targetPacked, GLsizei levels, GLenum internalFormat, \ 146 GLsizei width, GLsizei height, MemoryObjectID memoryPacked, \ 147 GLuint64 offset); \ 148 void texStorageMem2DMultisample(TextureType targetPacked, GLsizei samples, \ 149 GLenum internalFormat, GLsizei width, GLsizei height, \ 150 GLboolean fixedSampleLocations, MemoryObjectID memoryPacked, \ 151 GLuint64 offset); \ 152 void texStorageMem3D(TextureType targetPacked, GLsizei levels, GLenum internalFormat, \ 153 GLsizei width, GLsizei height, GLsizei depth, \ 154 MemoryObjectID memoryPacked, GLuint64 offset); \ 155 void texStorageMem3DMultisample(TextureType targetPacked, GLsizei samples, \ 156 GLenum internalFormat, GLsizei width, GLsizei height, \ 157 GLsizei depth, GLboolean fixedSampleLocations, \ 158 MemoryObjectID memoryPacked, GLuint64 offset); \ 159 /* GL_EXT_memory_object_fd */ \ 160 void importMemoryFd(MemoryObjectID memoryPacked, GLuint64 size, HandleType handleTypePacked, \ 161 GLint fd); \ 162 /* GL_EXT_multi_draw_indirect */ \ 163 void multiDrawArraysIndirect(PrimitiveMode modePacked, const void *indirect, \ 164 GLsizei drawcount, GLsizei stride); \ 165 void multiDrawElementsIndirect(PrimitiveMode modePacked, DrawElementsType typePacked, \ 166 const void *indirect, GLsizei drawcount, GLsizei stride); \ 167 /* GL_EXT_multisample_compatibility */ \ 168 /* GL_EXT_multisampled_render_to_texture */ \ 169 void framebufferTexture2DMultisample(GLenum target, GLenum attachment, \ 170 TextureTarget textargetPacked, TextureID texturePacked, \ 171 GLint level, GLsizei samples); \ 172 void renderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, \ 173 GLsizei width, GLsizei height); \ 174 /* GL_EXT_multisampled_render_to_texture2 */ \ 175 /* GL_EXT_occlusion_query_boolean */ \ 176 /* GL_EXT_primitive_bounding_box */ \ 177 /* GL_EXT_protected_textures */ \ 178 /* GL_EXT_pvrtc_sRGB */ \ 179 /* GL_EXT_read_format_bgra */ \ 180 /* GL_EXT_robustness */ \ 181 /* GL_EXT_sRGB */ \ 182 /* GL_EXT_sRGB_write_control */ \ 183 /* GL_EXT_semaphore */ \ 184 void deleteSemaphores(GLsizei n, const SemaphoreID *semaphoresPacked); \ 185 void genSemaphores(GLsizei n, SemaphoreID *semaphoresPacked); \ 186 void getSemaphoreParameterui64v(SemaphoreID semaphorePacked, GLenum pname, GLuint64 *params); \ 187 GLboolean isSemaphore(SemaphoreID semaphorePacked) const; \ 188 void semaphoreParameterui64v(SemaphoreID semaphorePacked, GLenum pname, \ 189 const GLuint64 *params); \ 190 void signalSemaphore(SemaphoreID semaphorePacked, GLuint numBufferBarriers, \ 191 const BufferID *buffersPacked, GLuint numTextureBarriers, \ 192 const TextureID *texturesPacked, const GLenum *dstLayouts); \ 193 void waitSemaphore(SemaphoreID semaphorePacked, GLuint numBufferBarriers, \ 194 const BufferID *buffersPacked, GLuint numTextureBarriers, \ 195 const TextureID *texturesPacked, const GLenum *srcLayouts); \ 196 /* GL_EXT_semaphore_fd */ \ 197 void importSemaphoreFd(SemaphoreID semaphorePacked, HandleType handleTypePacked, GLint fd); \ 198 /* GL_EXT_separate_shader_objects */ \ 199 /* GL_EXT_shader_framebuffer_fetch */ \ 200 /* GL_EXT_shader_framebuffer_fetch_non_coherent */ \ 201 void framebufferFetchBarrier(); \ 202 /* GL_EXT_shader_io_blocks */ \ 203 /* GL_EXT_shader_non_constant_global_initializers */ \ 204 /* GL_EXT_shader_texture_lod */ \ 205 /* GL_EXT_shadow_samplers */ \ 206 /* GL_EXT_tessellation_shader */ \ 207 /* GL_EXT_texture_border_clamp */ \ 208 /* GL_EXT_texture_buffer */ \ 209 /* GL_EXT_texture_compression_bptc */ \ 210 /* GL_EXT_texture_compression_dxt1 */ \ 211 /* GL_EXT_texture_compression_rgtc */ \ 212 /* GL_EXT_texture_compression_s3tc */ \ 213 /* GL_EXT_texture_compression_s3tc_srgb */ \ 214 /* GL_EXT_texture_cube_map_array */ \ 215 /* GL_EXT_texture_filter_anisotropic */ \ 216 /* GL_EXT_texture_format_BGRA8888 */ \ 217 /* GL_EXT_texture_format_sRGB_override */ \ 218 /* GL_EXT_texture_norm16 */ \ 219 /* GL_EXT_texture_rg */ \ 220 /* GL_EXT_texture_sRGB_R8 */ \ 221 /* GL_EXT_texture_sRGB_RG8 */ \ 222 /* GL_EXT_texture_sRGB_decode */ \ 223 /* GL_EXT_texture_storage */ \ 224 void texStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); \ 225 /* GL_EXT_texture_type_2_10_10_10_REV */ \ 226 /* GL_EXT_unpack_subimage */ \ 227 /* GL_IMG_texture_compression_pvrtc */ \ 228 /* GL_IMG_texture_compression_pvrtc2 */ \ 229 /* GL_KHR_blend_equation_advanced */ \ 230 /* GL_KHR_debug */ \ 231 /* GL_KHR_no_error */ \ 232 /* GL_KHR_parallel_shader_compile */ \ 233 void maxShaderCompilerThreads(GLuint count); \ 234 /* GL_KHR_robust_buffer_access_behavior */ \ 235 /* GL_KHR_texture_compression_astc_hdr */ \ 236 /* GL_KHR_texture_compression_astc_ldr */ \ 237 /* GL_KHR_texture_compression_astc_sliced_3d */ \ 238 /* GL_MESA_framebuffer_flip_y */ \ 239 void framebufferParameteriMESA(GLenum target, GLenum pname, GLint param); \ 240 void getFramebufferParameterivMESA(GLenum target, GLenum pname, GLint *params); \ 241 /* GL_NV_EGL_stream_consumer_external */ \ 242 /* GL_NV_depth_buffer_float2 */ \ 243 /* GL_NV_fence */ \ 244 void deleteFencesNV(GLsizei n, const FenceNVID *fencesPacked); \ 245 void finishFenceNV(FenceNVID fencePacked); \ 246 void genFencesNV(GLsizei n, FenceNVID *fencesPacked); \ 247 void getFenceivNV(FenceNVID fencePacked, GLenum pname, GLint *params); \ 248 GLboolean isFenceNV(FenceNVID fencePacked) const; \ 249 void setFenceNV(FenceNVID fencePacked, GLenum condition); \ 250 GLboolean testFenceNV(FenceNVID fencePacked); \ 251 /* GL_NV_framebuffer_blit */ \ 252 void blitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, \ 253 GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); \ 254 /* GL_NV_pack_subimage */ \ 255 /* GL_NV_pixel_buffer_object */ \ 256 /* GL_NV_read_depth */ \ 257 /* GL_NV_read_stencil */ \ 258 /* GL_NV_robustness_video_memory_purge */ \ 259 /* GL_NV_shader_noperspective_interpolation */ \ 260 /* GL_OES_EGL_image */ \ 261 void eGLImageTargetRenderbufferStorage(GLenum target, GLeglImageOES image); \ 262 void eGLImageTargetTexture2D(TextureType targetPacked, GLeglImageOES image); \ 263 /* GL_OES_EGL_image_external */ \ 264 /* GL_OES_EGL_image_external_essl3 */ \ 265 /* GL_OES_EGL_sync */ \ 266 /* GL_OES_compressed_EAC_R11_signed_texture */ \ 267 /* GL_OES_compressed_EAC_R11_unsigned_texture */ \ 268 /* GL_OES_compressed_EAC_RG11_signed_texture */ \ 269 /* GL_OES_compressed_EAC_RG11_unsigned_texture */ \ 270 /* GL_OES_compressed_ETC1_RGB8_texture */ \ 271 /* GL_OES_compressed_ETC2_RGB8_texture */ \ 272 /* GL_OES_compressed_ETC2_RGBA8_texture */ \ 273 /* GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture */ \ 274 /* GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture */ \ 275 /* GL_OES_compressed_ETC2_sRGB8_alpha8_texture */ \ 276 /* GL_OES_compressed_ETC2_sRGB8_texture */ \ 277 /* GL_OES_copy_image */ \ 278 /* GL_OES_depth24 */ \ 279 /* GL_OES_depth32 */ \ 280 /* GL_OES_depth_texture */ \ 281 /* GL_OES_depth_texture_cube_map */ \ 282 /* GL_OES_draw_buffers_indexed */ \ 283 /* GL_OES_draw_elements_base_vertex */ \ 284 /* GL_OES_element_index_uint */ \ 285 /* GL_OES_fbo_render_mipmap */ \ 286 /* GL_OES_geometry_shader */ \ 287 /* GL_OES_get_program_binary */ \ 288 /* GL_OES_mapbuffer */ \ 289 void *mapBuffer(BufferBinding targetPacked, GLenum access); \ 290 /* GL_OES_packed_depth_stencil */ \ 291 /* GL_OES_primitive_bounding_box */ \ 292 /* GL_OES_rgb8_rgba8 */ \ 293 /* GL_OES_sample_shading */ \ 294 /* GL_OES_sample_variables */ \ 295 /* GL_OES_shader_image_atomic */ \ 296 /* GL_OES_shader_io_blocks */ \ 297 /* GL_OES_shader_multisample_interpolation */ \ 298 /* GL_OES_standard_derivatives */ \ 299 /* GL_OES_surfaceless_context */ \ 300 /* GL_OES_texture_3D */ \ 301 void framebufferTexture3D(GLenum target, GLenum attachment, TextureTarget textargetPacked, \ 302 TextureID texturePacked, GLint level, GLint zoffset); \ 303 /* GL_OES_texture_border_clamp */ \ 304 /* GL_OES_texture_buffer */ \ 305 /* GL_OES_texture_compression_astc */ \ 306 /* GL_OES_texture_cube_map_array */ \ 307 /* GL_OES_texture_float */ \ 308 /* GL_OES_texture_float_linear */ \ 309 /* GL_OES_texture_half_float */ \ 310 /* GL_OES_texture_half_float_linear */ \ 311 /* GL_OES_texture_npot */ \ 312 /* GL_OES_texture_stencil8 */ \ 313 /* GL_OES_texture_storage_multisample_2d_array */ \ 314 /* GL_OES_vertex_array_object */ \ 315 /* GL_OES_vertex_half_float */ \ 316 /* GL_OES_vertex_type_10_10_10_2 */ \ 317 /* GL_OVR_multiview */ \ 318 void framebufferTextureMultiview(GLenum target, GLenum attachment, TextureID texturePacked, \ 319 GLint level, GLint baseViewIndex, GLsizei numViews); \ 320 /* GL_OVR_multiview2 */ \ 321 /* GL_WEBGL_video_texture */ \ 322 \ 323 /* ANGLE Extensions */ \ 324 \ 325 /* GL_ANGLE_base_vertex_base_instance */ \ 326 void drawArraysInstancedBaseInstance(PrimitiveMode modePacked, GLint first, GLsizei count, \ 327 GLsizei instanceCount, GLuint baseInstance); \ 328 void drawElementsInstancedBaseVertexBaseInstance( \ 329 PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, \ 330 const GLvoid *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance); \ 331 void multiDrawArraysInstancedBaseInstance( \ 332 PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, \ 333 const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawcount); \ 334 void multiDrawElementsInstancedBaseVertexBaseInstance( \ 335 PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, \ 336 const GLvoid *const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, \ 337 const GLuint *baseInstances, GLsizei drawcount); \ 338 /* GL_ANGLE_base_vertex_base_instance_shader_builtin */ \ 339 /* GL_ANGLE_client_arrays */ \ 340 /* GL_ANGLE_compressed_texture_etc */ \ 341 /* GL_ANGLE_copy_texture_3d */ \ 342 void copyTexture3D(TextureID sourceIdPacked, GLint sourceLevel, \ 343 TextureTarget destTargetPacked, TextureID destIdPacked, GLint destLevel, \ 344 GLint internalFormat, GLenum destType, GLboolean unpackFlipY, \ 345 GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha); \ 346 void copySubTexture3D(TextureID sourceIdPacked, GLint sourceLevel, \ 347 TextureTarget destTargetPacked, TextureID destIdPacked, GLint destLevel, \ 348 GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, \ 349 GLint width, GLint height, GLint depth, GLboolean unpackFlipY, \ 350 GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha); \ 351 /* GL_ANGLE_framebuffer_multisample */ \ 352 /* GL_ANGLE_get_image */ \ 353 void getTexImage(TextureTarget targetPacked, GLint level, GLenum format, GLenum type, \ 354 void *pixels); \ 355 void getCompressedTexImage(TextureTarget targetPacked, GLint level, void *pixels); \ 356 void getRenderbufferImage(GLenum target, GLenum format, GLenum type, void *pixels); \ 357 /* GL_ANGLE_get_serialized_context_string */ \ 358 /* GL_ANGLE_get_tex_level_parameter */ \ 359 /* GL_ANGLE_lossy_etc_decode */ \ 360 /* GL_ANGLE_memory_object_flags */ \ 361 void texStorageMemFlags2D(TextureType targetPacked, GLsizei levels, GLenum internalFormat, \ 362 GLsizei width, GLsizei height, MemoryObjectID memoryPacked, \ 363 GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, \ 364 const void *imageCreateInfoPNext); \ 365 void texStorageMemFlags2DMultisample( \ 366 TextureType targetPacked, GLsizei samples, GLenum internalFormat, GLsizei width, \ 367 GLsizei height, GLboolean fixedSampleLocations, MemoryObjectID memoryPacked, \ 368 GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, \ 369 const void *imageCreateInfoPNext); \ 370 void texStorageMemFlags3D( \ 371 TextureType targetPacked, GLsizei levels, GLenum internalFormat, GLsizei width, \ 372 GLsizei height, GLsizei depth, MemoryObjectID memoryPacked, GLuint64 offset, \ 373 GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext); \ 374 void texStorageMemFlags3DMultisample( \ 375 TextureType targetPacked, GLsizei samples, GLenum internalFormat, GLsizei width, \ 376 GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, \ 377 MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, \ 378 GLbitfield usageFlags, const void *imageCreateInfoPNext); \ 379 /* GL_ANGLE_memory_object_fuchsia */ \ 380 void importMemoryZirconHandle(MemoryObjectID memoryPacked, GLuint64 size, \ 381 HandleType handleTypePacked, GLuint handle); \ 382 /* GL_ANGLE_memory_size */ \ 383 /* GL_ANGLE_multi_draw */ \ 384 void multiDrawArrays(PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, \ 385 GLsizei drawcount); \ 386 void multiDrawArraysInstanced(PrimitiveMode modePacked, const GLint *firsts, \ 387 const GLsizei *counts, const GLsizei *instanceCounts, \ 388 GLsizei drawcount); \ 389 void multiDrawElements(PrimitiveMode modePacked, const GLsizei *counts, \ 390 DrawElementsType typePacked, const GLvoid *const *indices, \ 391 GLsizei drawcount); \ 392 void multiDrawElementsInstanced(PrimitiveMode modePacked, const GLsizei *counts, \ 393 DrawElementsType typePacked, const GLvoid *const *indices, \ 394 const GLsizei *instanceCounts, GLsizei drawcount); \ 395 /* GL_ANGLE_multiview_multisample */ \ 396 /* GL_ANGLE_program_binary */ \ 397 /* GL_ANGLE_program_cache_control */ \ 398 /* GL_ANGLE_provoking_vertex */ \ 399 void provokingVertex(ProvokingVertexConvention modePacked); \ 400 /* GL_ANGLE_relaxed_vertex_attribute_type */ \ 401 /* GL_ANGLE_request_extension */ \ 402 void requestExtension(const GLchar *name); \ 403 void disableExtension(const GLchar *name); \ 404 /* GL_ANGLE_rgbx_internal_format */ \ 405 /* GL_ANGLE_robust_client_memory */ \ 406 void getBooleanvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *params); \ 407 void getBufferParameterivRobust(BufferBinding targetPacked, GLenum pname, GLsizei bufSize, \ 408 GLsizei *length, GLint *params); \ 409 void getFloatvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params); \ 410 void getFramebufferAttachmentParameterivRobust(GLenum target, GLenum attachment, GLenum pname, \ 411 GLsizei bufSize, GLsizei *length, \ 412 GLint *params); \ 413 void getIntegervRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data); \ 414 void getProgramivRobust(ShaderProgramID programPacked, GLenum pname, GLsizei bufSize, \ 415 GLsizei *length, GLint *params); \ 416 void getRenderbufferParameterivRobust(GLenum target, GLenum pname, GLsizei bufSize, \ 417 GLsizei *length, GLint *params); \ 418 void getShaderivRobust(ShaderProgramID shaderPacked, GLenum pname, GLsizei bufSize, \ 419 GLsizei *length, GLint *params); \ 420 void getTexParameterfvRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ 421 GLsizei *length, GLfloat *params); \ 422 void getTexParameterivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ 423 GLsizei *length, GLint *params); \ 424 void getUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 425 GLsizei bufSize, GLsizei *length, GLfloat *params); \ 426 void getUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 427 GLsizei bufSize, GLsizei *length, GLint *params); \ 428 void getVertexAttribfvRobust(GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, \ 429 GLfloat *params); \ 430 void getVertexAttribivRobust(GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, \ 431 GLint *params); \ 432 void getVertexAttribPointervRobust(GLuint index, GLenum pname, GLsizei bufSize, \ 433 GLsizei *length, void **pointer); \ 434 void readPixelsRobust(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, \ 435 GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, \ 436 GLsizei *rows, void *pixels); \ 437 void texImage2DRobust(TextureTarget targetPacked, GLint level, GLint internalformat, \ 438 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, \ 439 GLsizei bufSize, const void *pixels); \ 440 void texParameterfvRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ 441 const GLfloat *params); \ 442 void texParameterivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ 443 const GLint *params); \ 444 void texSubImage2DRobust(TextureTarget targetPacked, GLint level, GLint xoffset, \ 445 GLint yoffset, GLsizei width, GLsizei height, GLenum format, \ 446 GLenum type, GLsizei bufSize, const void *pixels); \ 447 void texImage3DRobust(TextureTarget targetPacked, GLint level, GLint internalformat, \ 448 GLsizei width, GLsizei height, GLsizei depth, GLint border, \ 449 GLenum format, GLenum type, GLsizei bufSize, const void *pixels); \ 450 void texSubImage3DRobust(TextureTarget targetPacked, GLint level, GLint xoffset, \ 451 GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, \ 452 GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, \ 453 const void *pixels); \ 454 void compressedTexImage2DRobust( \ 455 TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, \ 456 GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data); \ 457 void compressedTexSubImage2DRobust( \ 458 TextureTarget targetPacked, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei width, \ 459 GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data); \ 460 void compressedTexImage3DRobust(TextureTarget targetPacked, GLint level, \ 461 GLenum internalformat, GLsizei width, GLsizei height, \ 462 GLsizei depth, GLint border, GLsizei imageSize, \ 463 GLsizei dataSize, const GLvoid *data); \ 464 void compressedTexSubImage3DRobust(TextureTarget targetPacked, GLint level, GLint xoffset, \ 465 GLint yoffset, GLint zoffset, GLsizei width, \ 466 GLsizei height, GLsizei depth, GLenum format, \ 467 GLsizei imageSize, GLsizei dataSize, const GLvoid *data); \ 468 void getQueryivRobust(QueryType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, \ 469 GLint *params); \ 470 void getQueryObjectuivRobust(QueryID idPacked, GLenum pname, GLsizei bufSize, GLsizei *length, \ 471 GLuint *params); \ 472 void getBufferPointervRobust(BufferBinding targetPacked, GLenum pname, GLsizei bufSize, \ 473 GLsizei *length, void **params); \ 474 void getIntegeri_vRobust(GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, \ 475 GLint *data); \ 476 void getInternalformativRobust(GLenum target, GLenum internalformat, GLenum pname, \ 477 GLsizei bufSize, GLsizei *length, GLint *params); \ 478 void getVertexAttribIivRobust(GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, \ 479 GLint *params); \ 480 void getVertexAttribIuivRobust(GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, \ 481 GLuint *params); \ 482 void getUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 483 GLsizei bufSize, GLsizei *length, GLuint *params); \ 484 void getActiveUniformBlockivRobust(ShaderProgramID programPacked, \ 485 UniformBlockIndex uniformBlockIndexPacked, GLenum pname, \ 486 GLsizei bufSize, GLsizei *length, GLint *params); \ 487 void getInteger64vRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data); \ 488 void getInteger64i_vRobust(GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, \ 489 GLint64 *data); \ 490 void getBufferParameteri64vRobust(BufferBinding targetPacked, GLenum pname, GLsizei bufSize, \ 491 GLsizei *length, GLint64 *params); \ 492 void samplerParameterivRobust(SamplerID samplerPacked, GLuint pname, GLsizei bufSize, \ 493 const GLint *param); \ 494 void samplerParameterfvRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ 495 const GLfloat *param); \ 496 void getSamplerParameterivRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ 497 GLsizei *length, GLint *params); \ 498 void getSamplerParameterfvRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ 499 GLsizei *length, GLfloat *params); \ 500 void getFramebufferParameterivRobust(GLenum target, GLenum pname, GLsizei bufSize, \ 501 GLsizei *length, GLint *params); \ 502 void getProgramInterfaceivRobust(ShaderProgramID programPacked, GLenum programInterface, \ 503 GLenum pname, GLsizei bufSize, GLsizei *length, \ 504 GLint *params); \ 505 void getBooleani_vRobust(GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, \ 506 GLboolean *data); \ 507 void getMultisamplefvRobust(GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, \ 508 GLfloat *val); \ 509 void getTexLevelParameterivRobust(TextureTarget targetPacked, GLint level, GLenum pname, \ 510 GLsizei bufSize, GLsizei *length, GLint *params); \ 511 void getTexLevelParameterfvRobust(TextureTarget targetPacked, GLint level, GLenum pname, \ 512 GLsizei bufSize, GLsizei *length, GLfloat *params); \ 513 void getPointervRobustANGLERobust(GLenum pname, GLsizei bufSize, GLsizei *length, \ 514 void **params); \ 515 void readnPixelsRobust(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, \ 516 GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, \ 517 GLsizei *rows, void *data); \ 518 void getnUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 519 GLsizei bufSize, GLsizei *length, GLfloat *params); \ 520 void getnUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 521 GLsizei bufSize, GLsizei *length, GLint *params); \ 522 void getnUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 523 GLsizei bufSize, GLsizei *length, GLuint *params); \ 524 void texParameterIivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ 525 const GLint *params); \ 526 void texParameterIuivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ 527 const GLuint *params); \ 528 void getTexParameterIivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ 529 GLsizei *length, GLint *params); \ 530 void getTexParameterIuivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ 531 GLsizei *length, GLuint *params); \ 532 void samplerParameterIivRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ 533 const GLint *param); \ 534 void samplerParameterIuivRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ 535 const GLuint *param); \ 536 void getSamplerParameterIivRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ 537 GLsizei *length, GLint *params); \ 538 void getSamplerParameterIuivRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ 539 GLsizei *length, GLuint *params); \ 540 void getQueryObjectivRobust(QueryID idPacked, GLenum pname, GLsizei bufSize, GLsizei *length, \ 541 GLint *params); \ 542 void getQueryObjecti64vRobust(QueryID idPacked, GLenum pname, GLsizei bufSize, \ 543 GLsizei *length, GLint64 *params); \ 544 void getQueryObjectui64vRobust(QueryID idPacked, GLenum pname, GLsizei bufSize, \ 545 GLsizei *length, GLuint64 *params); \ 546 /* GL_ANGLE_robust_fragment_shader_output */ \ 547 /* GL_ANGLE_robust_resource_initialization */ \ 548 /* GL_ANGLE_semaphore_fuchsia */ \ 549 void importSemaphoreZirconHandle(SemaphoreID semaphorePacked, HandleType handleTypePacked, \ 550 GLuint handle); \ 551 /* GL_ANGLE_texture_compression_dxt3 */ \ 552 /* GL_ANGLE_texture_compression_dxt5 */ \ 553 /* GL_ANGLE_texture_external_update */ \ 554 void texImage2DExternal(TextureTarget targetPacked, GLint level, GLint internalformat, \ 555 GLsizei width, GLsizei height, GLint border, GLenum format, \ 556 GLenum type); \ 557 void invalidateTexture(TextureType targetPacked); \ 558 /* GL_ANGLE_texture_multisample */ \ 559 /* GL_ANGLE_texture_rectangle */ \ 560 /* GL_ANGLE_vulkan_image */ \ 561 void acquireTextures(GLuint numTextures, const TextureID *texturesPacked, \ 562 const GLenum *layouts); \ 563 void releaseTextures(GLuint numTextures, const TextureID *texturesPacked, GLenum *layouts); \ 564 /* GL_ANGLE_webgl_compatibility */ \ 565 /* GL_ANGLE_yuv_internal_format */ \ 566 /* GL_CHROMIUM_bind_generates_resource */ \ 567 /* GL_CHROMIUM_bind_uniform_location */ \ 568 void bindUniformLocation(ShaderProgramID programPacked, UniformLocation locationPacked, \ 569 const GLchar *name); \ 570 /* GL_CHROMIUM_color_buffer_float_rgb */ \ 571 /* GL_CHROMIUM_color_buffer_float_rgba */ \ 572 /* GL_CHROMIUM_copy_compressed_texture */ \ 573 void compressedCopyTexture(TextureID sourceIdPacked, TextureID destIdPacked); \ 574 /* GL_CHROMIUM_copy_texture */ \ 575 void copyTexture(TextureID sourceIdPacked, GLint sourceLevel, TextureTarget destTargetPacked, \ 576 TextureID destIdPacked, GLint destLevel, GLint internalFormat, \ 577 GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, \ 578 GLboolean unpackUnmultiplyAlpha); \ 579 void copySubTexture(TextureID sourceIdPacked, GLint sourceLevel, \ 580 TextureTarget destTargetPacked, TextureID destIdPacked, GLint destLevel, \ 581 GLint xoffset, GLint yoffset, GLint x, GLint y, GLint width, GLint height, \ 582 GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, \ 583 GLboolean unpackUnmultiplyAlpha); \ 584 /* GL_CHROMIUM_framebuffer_mixed_samples */ \ 585 void coverageModulation(GLenum components); \ 586 /* GL_CHROMIUM_lose_context */ \ 587 void loseContext(GraphicsResetStatus currentPacked, GraphicsResetStatus otherPacked); \ 588 /* GL_CHROMIUM_sync_query */ \ 589 /* GL_CHROMIUM_texture_filtering_hint */ 590 591 #endif // ANGLE_CONTEXT_API_EXT_AUTOGEN_H_ 592