• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_VertexProcessor_hpp
16 #define sw_VertexProcessor_hpp
17 
18 #include "Context.hpp"
19 #include "Memset.hpp"
20 #include "RoutineCache.hpp"
21 #include "Vertex.hpp"
22 #include "Pipeline/SpirvShader.hpp"
23 
24 #include <memory>
25 
26 namespace sw {
27 
28 struct DrawData;
29 
30 // Basic direct mapped vertex cache.
31 struct VertexCache
32 {
33 	static constexpr uint32_t SIZE = 64;            // TODO: Variable size?
34 	static constexpr uint32_t TAG_MASK = SIZE - 1;  // Size must be power of 2.
35 
36 	void clear();
37 
38 	Vertex vertex[SIZE];
39 	uint32_t tag[SIZE];
40 
41 	// Identifier of the draw call for the cache data. If this cache is
42 	// used with a different draw call, then the cache should be invalidated
43 	// before use.
44 	int drawCall = -1;
45 };
46 
47 struct VertexTask
48 {
49 	unsigned int vertexCount;
50 	unsigned int primitiveStart;
51 	VertexCache vertexCache;
52 };
53 
54 using VertexRoutineFunction = FunctionT<void(const vk::Device *device, Vertex *output, unsigned int *batch, VertexTask *vertextask, DrawData *draw)>;
55 
56 class VertexProcessor
57 {
58 public:
59 	struct States : Memset<States>
60 	{
Statessw::VertexProcessor::States61 		States()
62 		    : Memset(this, 0)
63 		{}
64 
65 		uint32_t computeHash();
66 
67 		uint64_t shaderID;
68 		uint32_t pipelineLayoutIdentifier;
69 
70 		struct Input
71 		{
operator boolsw::VertexProcessor::States::Input72 			operator bool() const  // Returns true if stream contains data
73 			{
74 				return format != VK_FORMAT_UNDEFINED;
75 			}
76 
77 			VkFormat format;  // TODO(b/148016460): Could be restricted to VK_FORMAT_END_RANGE
78 			unsigned int attribType : BITS(SpirvShader::ATTRIBTYPE_LAST);
79 		};
80 
81 		Input input[MAX_INTERFACE_COMPONENTS / 4];
82 		bool robustBufferAccess : 1;
83 		bool isPoint : 1;
84 		bool depthClipEnable : 1;
85 	};
86 
87 	struct State : States
88 	{
89 		bool operator==(const State &state) const;
90 
91 		uint32_t hash;
92 	};
93 
94 	using RoutineType = VertexRoutineFunction::RoutineType;
95 
96 	VertexProcessor();
97 
98 	const State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *vertexShader, const vk::Inputs &inputs);
99 	RoutineType routine(const State &state, vk::PipelineLayout const *pipelineLayout,
100 	                    SpirvShader const *vertexShader, const vk::DescriptorSet::Bindings &descriptorSets);
101 
102 	void setRoutineCacheSize(int cacheSize);
103 
104 private:
105 	using RoutineCacheType = RoutineCache<State, VertexRoutineFunction::CFunctionType>;
106 	std::unique_ptr<RoutineCacheType> routineCache;
107 };
108 
109 }  // namespace sw
110 
111 namespace std {
112 
113 template<>
114 struct hash<sw::VertexProcessor::State>
115 {
operator ()std::hash116 	uint64_t operator()(const sw::VertexProcessor::State &state) const
117 	{
118 		return state.hash;
119 	}
120 };
121 
122 }  // namespace std
123 
124 #endif  // sw_VertexProcessor_hpp
125