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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef DRAWFRAMETASK_H
17 #define DRAWFRAMETASK_H
18 
19 #include <android/performance_hint.h>
20 #include <utils/Condition.h>
21 #include <utils/Mutex.h>
22 #include <utils/StrongPointer.h>
23 
24 #include <optional>
25 #include <vector>
26 
27 #include "../FrameInfo.h"
28 #include "../Rect.h"
29 #include "../TreeInfo.h"
30 #include "RenderTask.h"
31 
32 namespace android {
33 namespace uirenderer {
34 
35 class DeferredLayerUpdater;
36 class RenderNode;
37 
38 namespace renderthread {
39 
40 class CanvasContext;
41 class RenderThread;
42 
43 namespace SyncResult {
44 enum {
45     OK = 0,
46     UIRedrawRequired = 1 << 0,
47     LostSurfaceRewardIfFound = 1 << 1,
48     ContextIsStopped = 1 << 2,
49     FrameDropped = 1 << 3,
50 };
51 }
52 
53 /*
54  * This is a special Super Task. It is re-used multiple times by RenderProxy,
55  * and contains state (such as layer updaters & new DisplayLists) that is
56  * tracked across many frames not just a single frame.
57  * It is the sync-state task, and will kick off the post-sync draw
58  */
59 class DrawFrameTask {
60 public:
61     DrawFrameTask();
62     virtual ~DrawFrameTask();
63 
64     void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode,
65                     int32_t uiThreadId, int32_t renderThreadId);
setContentDrawBounds(int left,int top,int right,int bottom)66     void setContentDrawBounds(int left, int top, int right, int bottom) {
67         mContentDrawBounds.set(left, top, right, bottom);
68     }
69 
70     void pushLayerUpdate(DeferredLayerUpdater* layer);
71     void removeLayerUpdate(DeferredLayerUpdater* layer);
72 
73     int drawFrame();
74 
frameInfo()75     int64_t* frameInfo() { return mFrameInfo; }
76 
77     void run();
78 
setFrameCallback(std::function<std::function<void (bool)> (int32_t,int64_t)> && callback)79     void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback) {
80         mFrameCallback = std::move(callback);
81     }
82 
setFrameCommitCallback(std::function<void (bool)> && callback)83     void setFrameCommitCallback(std::function<void(bool)>&& callback) {
84         mFrameCommitCallback = std::move(callback);
85     }
86 
setFrameCompleteCallback(std::function<void ()> && callback)87     void setFrameCompleteCallback(std::function<void()>&& callback) {
88         mFrameCompleteCallback = std::move(callback);
89     }
90 
forceDrawNextFrame()91     void forceDrawNextFrame() { mForceDrawFrame = true; }
92 
93     void createHintSession(pid_t uiThreadId, pid_t renderThreadId);
94 
95 private:
96     class HintSessionWrapper {
97     public:
98         HintSessionWrapper(int32_t uiThreadId, int32_t renderThreadId);
99         ~HintSessionWrapper();
100 
101         void updateTargetWorkDuration(long targetDurationNanos);
102         void reportActualWorkDuration(long actualDurationNanos);
103 
104     private:
105         APerformanceHintSession* mHintSession = nullptr;
106     };
107 
108     void postAndWait();
109     bool syncFrameState(TreeInfo& info);
110     void unblockUiThread();
111 
112     Mutex mLock;
113     Condition mSignal;
114 
115     RenderThread* mRenderThread;
116     CanvasContext* mContext;
117     RenderNode* mTargetNode = nullptr;
118     int32_t mUiThreadId = -1;
119     int32_t mRenderThreadId = -1;
120     Rect mContentDrawBounds;
121 
122     /*********************************************
123      *  Single frame data
124      *********************************************/
125     std::vector<sp<DeferredLayerUpdater> > mLayers;
126 
127     int mSyncResult;
128     int64_t mSyncQueued;
129 
130     int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE];
131 
132     std::function<std::function<void(bool)>(int32_t, int64_t)> mFrameCallback;
133     std::function<void(bool)> mFrameCommitCallback;
134     std::function<void()> mFrameCompleteCallback;
135 
136     nsecs_t mLastDequeueBufferDuration = 0;
137     nsecs_t mLastTargetWorkDuration = 0;
138     std::optional<HintSessionWrapper> mHintSessionWrapper;
139 
140     bool mForceDrawFrame = false;
141 };
142 
143 } /* namespace renderthread */
144 } /* namespace uirenderer */
145 } /* namespace android */
146 
147 #endif /* DRAWFRAMETASK_H */
148