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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HARDWARE_EFFECTS_FACTORY_HAL_HIDL_H
18 #define ANDROID_HARDWARE_EFFECTS_FACTORY_HAL_HIDL_H
19 
20 #include <memory>
21 
22 #include PATH(android/hardware/audio/effect/FILE_VERSION/IEffectsFactory.h)
23 #include <media/audiohal/EffectsFactoryHalInterface.h>
24 
25 #include "EffectConversionHelperHidl.h"
26 
27 namespace android {
28 namespace effect {
29 
30 using ::android::hardware::hidl_vec;
31 using namespace ::android::hardware::audio::effect::CPP_VERSION;
32 
33 class EffectDescriptorCache;
34 
35 class EffectsFactoryHalHidl : public EffectsFactoryHalInterface, public EffectConversionHelperHidl
36 {
37   public:
38     EffectsFactoryHalHidl(sp<IEffectsFactory> effectsFactory);
39 
40     // Returns the number of different effects in all loaded libraries.
41     virtual status_t queryNumberEffects(uint32_t *pNumEffects);
42 
43     // Returns a descriptor of the next available effect.
44     virtual status_t getDescriptor(uint32_t index,
45             effect_descriptor_t *pDescriptor);
46 
47     virtual status_t getDescriptor(const effect_uuid_t *pEffectUuid,
48             effect_descriptor_t *pDescriptor);
49 
50     virtual status_t getDescriptors(const effect_uuid_t *pEffectType,
51                                     std::vector<effect_descriptor_t> *descriptors);
52 
53     // Creates an effect engine of the specified type.
54     // To release the effect engine, it is necessary to release references
55     // to the returned effect object.
56     virtual status_t createEffect(const effect_uuid_t *pEffectUuid,
57             int32_t sessionId, int32_t ioId, int32_t deviceId,
58             sp<EffectHalInterface> *effect);
59 
60     virtual status_t dumpEffects(int fd);
61 
getHalVersion()62     virtual float getHalVersion() { return MAJOR_VERSION + (float)MINOR_VERSION / 10; }
63 
64     status_t allocateBuffer(size_t size, sp<EffectBufferHalInterface>* buffer) override;
65     status_t mirrorBuffer(void* external, size_t size,
66                           sp<EffectBufferHalInterface>* buffer) override;
67 
68   private:
69     sp<IEffectsFactory> mEffectsFactory;
70     std::unique_ptr<EffectDescriptorCache> mCache;
71 };
72 
73 } // namespace effect
74 } // namespace android
75 
76 #endif // ANDROID_HARDWARE_EFFECTS_FACTORY_HAL_HIDL_H
77