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1 // Copyright 2021 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef BENCHMARKS_FRAMEBUFFER_HPP_
16 #define BENCHMARKS_FRAMEBUFFER_HPP_
17 
18 #include "Image.hpp"
19 #include "VulkanHeaders.hpp"
20 
21 class Framebuffer
22 {
23 public:
24 	Framebuffer(vk::Device device, vk::PhysicalDevice physicalDevice, vk::ImageView attachment, vk::Format colorFormat, vk::RenderPass renderPass, vk::Extent2D extent, bool multisample);
25 	~Framebuffer();
26 
getFramebuffer()27 	vk::Framebuffer getFramebuffer()
28 	{
29 		return framebuffer;
30 	}
31 
32 private:
33 	const vk::Device device;
34 	vk::Framebuffer framebuffer;  // Owning handle
35 	std::unique_ptr<Image> multisampleImage;
36 };
37 
38 #endif  // BENCHMARKS_FRAMEBUFFER_HPP_
39