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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/vk/GrVkVaryingHandler.h"
9 
10 /** Returns the number of locations take up by a given SkSLType. We assume that all
11     scalar values are 32 bits. */
sksltype_to_location_size(SkSLType type)12 static inline int sksltype_to_location_size(SkSLType type) {
13     switch(type) {
14         case SkSLType::kVoid:
15             return 0;
16         case SkSLType::kFloat: // fall through
17         case SkSLType::kHalf:
18             return 1;
19         case SkSLType::kFloat2: // fall through
20         case SkSLType::kHalf2:
21             return 1;
22         case SkSLType::kFloat3:
23         case SkSLType::kHalf3:
24             return 1;
25         case SkSLType::kFloat4:
26         case SkSLType::kHalf4:
27             return 1;
28         case SkSLType::kInt2:
29         case SkSLType::kUInt2:
30         case SkSLType::kShort2:
31         case SkSLType::kUShort2:
32             return 1;
33         case SkSLType::kInt3:
34         case SkSLType::kUInt3:
35         case SkSLType::kShort3:
36         case SkSLType::kUShort3:
37             return 1;
38         case SkSLType::kInt4:
39         case SkSLType::kUInt4:
40         case SkSLType::kShort4:
41         case SkSLType::kUShort4:
42             return 1;
43         case SkSLType::kFloat2x2:
44         case SkSLType::kHalf2x2:
45             return 2;
46         case SkSLType::kFloat3x3:
47         case SkSLType::kHalf3x3:
48             return 3;
49         case SkSLType::kFloat4x4:
50         case SkSLType::kHalf4x4:
51             return 4;
52         case SkSLType::kTexture2DSampler:
53         case SkSLType::kSampler:
54         case SkSLType::kTexture2D:
55         case SkSLType::kInput:
56             return 0;
57         case SkSLType::kTextureExternalSampler:
58              return 0;
59         case SkSLType::kTexture2DRectSampler:
60              return 0;
61         case SkSLType::kBool:
62         case SkSLType::kBool2:
63         case SkSLType::kBool3:
64         case SkSLType::kBool4:
65              return 1;
66         case SkSLType::kInt: // fall through
67         case SkSLType::kShort:
68              return 1;
69         case SkSLType::kUInt: // fall through
70         case SkSLType::kUShort:
71              return 1;
72     }
73     SK_ABORT("Unexpected type");
74 }
75 
finalize_helper(GrVkVaryingHandler::VarArray & vars)76 static void finalize_helper(GrVkVaryingHandler::VarArray& vars) {
77     int locationIndex = 0;
78     for (GrShaderVar& var : vars.items()) {
79         SkString location;
80         location.appendf("location = %d", locationIndex);
81         var.addLayoutQualifier(location.c_str());
82 
83         int elementSize = sksltype_to_location_size(var.getType());
84         SkASSERT(elementSize > 0);
85         int numElements = var.isArray() ? var.getArrayCount() : 1;
86         SkASSERT(numElements > 0);
87         locationIndex += elementSize * numElements;
88     }
89     // Vulkan requires at least 64 locations to be supported for both vertex output and fragment
90     // input. If we ever hit this assert, then we'll need to add a cap to actually check the
91     // supported input and output values and adjust our supported shaders based on those values.
92     SkASSERT(locationIndex <= 64);
93 }
94 
onFinalize()95 void GrVkVaryingHandler::onFinalize() {
96     finalize_helper(fVertexInputs);
97     finalize_helper(fVertexOutputs);
98     finalize_helper(fFragInputs);
99     finalize_helper(fFragOutputs);
100 }
101