1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef RENDERPROXY_H_ 18 #define RENDERPROXY_H_ 19 20 #include <SkBitmap.h> 21 #include <android/native_window.h> 22 #include <cutils/compiler.h> 23 #include <android/surface_control.h> 24 #include <utils/Functor.h> 25 26 #include "../FrameMetricsObserver.h" 27 #include "../IContextFactory.h" 28 #include "ColorMode.h" 29 #include "DrawFrameTask.h" 30 #include "SwapBehavior.h" 31 #include "hwui/Bitmap.h" 32 33 namespace android { 34 class GraphicBuffer; 35 class Surface; 36 37 namespace uirenderer { 38 39 class DeferredLayerUpdater; 40 class RenderNode; 41 class Rect; 42 43 namespace renderthread { 44 45 class CanvasContext; 46 class RenderThread; 47 class RenderProxyBridge; 48 49 namespace DumpFlags { 50 enum { 51 FrameStats = 1 << 0, 52 Reset = 1 << 1, 53 JankStats = 1 << 2, 54 }; 55 } 56 57 /* 58 * RenderProxy is strictly single threaded. All methods must be invoked on the owning 59 * thread. It is important to note that RenderProxy may be deleted while it has 60 * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not 61 * reference RenderProxy or any of its fields. The exception here is that postAndWait() 62 * references RenderProxy fields. This is safe as RenderProxy cannot 63 * be deleted if it is blocked inside a call. 64 */ 65 class RenderProxy { 66 public: 67 RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory); 68 virtual ~RenderProxy(); 69 70 // Won't take effect until next EGLSurface creation 71 void setSwapBehavior(SwapBehavior swapBehavior); 72 bool loadSystemProperties(); 73 void setName(const char* name); 74 75 void setSurface(ANativeWindow* window, bool enableTimeout = true); 76 void setSurfaceControl(ASurfaceControl* surfaceControl); 77 void allocateBuffers(); 78 bool pause(); 79 void setStopped(bool stopped); 80 void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 81 void setLightGeometry(const Vector3& lightCenter, float lightRadius); 82 void setOpaque(bool opaque); 83 void setColorMode(ColorMode mode); 84 int64_t* frameInfo(); 85 void forceDrawNextFrame(); 86 int syncAndDrawFrame(); 87 void destroy(); 88 89 static void destroyFunctor(int functor); 90 91 DeferredLayerUpdater* createTextureLayer(); 92 void buildLayer(RenderNode* node); 93 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap); 94 void pushLayerUpdate(DeferredLayerUpdater* layer); 95 void cancelLayerUpdate(DeferredLayerUpdater* layer); 96 void detachSurfaceTexture(DeferredLayerUpdater* layer); 97 98 void destroyHardwareResources(); 99 static void trimMemory(int level); 100 static void purgeCaches(); 101 static void overrideProperty(const char* name, const char* value); 102 103 void fence(); 104 static int maxTextureSize(); 105 void stopDrawing(); 106 void notifyFramePending(); 107 108 void dumpProfileInfo(int fd, int dumpFlags); 109 // Not exported, only used for testing 110 void resetProfileInfo(); 111 uint32_t frameTimePercentile(int p); 112 static void dumpGraphicsMemory(int fd, bool includeProfileData = true, 113 bool resetProfile = false); 114 static void getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage); 115 116 static void rotateProcessStatsBuffer(); 117 static void setProcessStatsBuffer(int fd); 118 int getRenderThreadTid(); 119 120 void addRenderNode(RenderNode* node, bool placeFront); 121 void removeRenderNode(RenderNode* node); 122 void drawRenderNode(RenderNode* node); 123 void setContentDrawBounds(int left, int top, int right, int bottom); 124 void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback); 125 void setASurfaceTransactionCallback( 126 const std::function<bool(int64_t, int64_t, int64_t)>& callback); 127 void setPrepareSurfaceControlForWebviewCallback(const std::function<void()>& callback); 128 void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback); 129 void setFrameCommitCallback(std::function<void(bool)>&& callback); 130 void setFrameCompleteCallback(std::function<void()>&& callback); 131 132 void addFrameMetricsObserver(FrameMetricsObserver* observer); 133 void removeFrameMetricsObserver(FrameMetricsObserver* observer); 134 void setForceDark(bool enable); 135 136 static int copySurfaceInto(ANativeWindow* window, int left, int top, int right, 137 int bottom, SkBitmap* bitmap); 138 static void prepareToDraw(Bitmap& bitmap); 139 140 static int copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap); 141 static int copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap); 142 143 static void disableVsync(); 144 145 static void preload(); 146 147 static void setRtAnimationsEnabled(bool enabled); 148 149 private: 150 RenderThread& mRenderThread; 151 CanvasContext* mContext; 152 153 DrawFrameTask mDrawFrameTask; 154 155 void destroyContext(); 156 157 // Friend class to help with bridging 158 friend class RenderProxyBridge; 159 }; 160 161 } /* namespace renderthread */ 162 } /* namespace uirenderer */ 163 } /* namespace android */ 164 #endif /* RENDERPROXY_H_ */ 165