1 /* 2 * Copyright 2020 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef SF_SKIARENDERENGINE_H_ 18 #define SF_SKIARENDERENGINE_H_ 19 20 #include <renderengine/RenderEngine.h> 21 #include <sys/types.h> 22 23 namespace android { 24 25 namespace renderengine { 26 27 class Mesh; 28 class Texture; 29 30 namespace skia { 31 32 class BlurFilter; 33 34 // TODO: Put common skia stuff here that can be shared between the GL & Vulkan backends 35 // Currently mostly just handles all the no-op / missing APIs 36 class SkiaRenderEngine : public RenderEngine { 37 public: 38 static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args); 39 SkiaRenderEngine(RenderEngineType type); ~SkiaRenderEngine()40 ~SkiaRenderEngine() override {} 41 primeCache()42 virtual std::future<void> primeCache() override { return {}; }; genTextures(size_t,uint32_t *)43 virtual void genTextures(size_t /*count*/, uint32_t* /*names*/) override{}; deleteTextures(size_t,uint32_t const *)44 virtual void deleteTextures(size_t /*count*/, uint32_t const* /*names*/) override{}; isProtected()45 virtual bool isProtected() const override { return false; } // mInProtectedContext; } supportsProtectedContent()46 virtual bool supportsProtectedContent() const override { return false; }; getContextPriority()47 virtual int getContextPriority() override { return 0; } reportShadersCompiled()48 virtual int reportShadersCompiled() { return 0; } 49 virtual void setEnableTracing(bool tracingEnabled) override; 50 51 protected: 52 virtual void mapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/, 53 bool /*isRenderable*/) override = 0; 54 virtual void unmapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/) override = 0; 55 drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>> && resultPromise,const DisplaySettings & display,const std::vector<LayerSettings> & layers,const std::shared_ptr<ExternalTexture> & buffer,const bool useFramebufferCache,base::unique_fd && bufferFence)56 virtual void drawLayersInternal( 57 const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise, 58 const DisplaySettings& display, const std::vector<LayerSettings>& layers, 59 const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache, 60 base::unique_fd&& bufferFence) override { 61 resultPromise->set_value({NO_ERROR, base::unique_fd()}); 62 }; 63 }; 64 65 } // namespace skia 66 } // namespace renderengine 67 } // namespace android 68 69 #endif /* SF_GLESRENDERENGINE_H_ */ 70