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1 /*
2  * Copyright (c) 2017-2019 Arm Limited.
3  *
4  * SPDX-License-Identifier: MIT
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to
8  * deal in the Software without restriction, including without limitation the
9  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10  * sell copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in all
14  * copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  */
24 #ifndef ARM_COMPUTE_GCKERNELLIBRARY_H
25 #define ARM_COMPUTE_GCKERNELLIBRARY_H
26 
27 #include "arm_compute/core/GLES_COMPUTE/OpenGLES.h"
28 #include "arm_compute/core/Utils.h"
29 
30 #include <map>
31 #include <set>
32 #include <string>
33 #include <utility>
34 #include <vector>
35 
36 namespace arm_compute
37 {
38 /** GCProgram class */
39 class GCProgram final
40 {
41 public:
42     /** Default constructor. */
43     GCProgram();
44     /** Construct program from source file.
45      *
46      * @param[in] name   Program name.
47      * @param[in] source Program source.
48      */
49     GCProgram(std::string name, std::string source);
50     /** Default Copy Constructor. */
51     GCProgram(const GCProgram &) = default;
52     /** Default Move Constructor. */
53     GCProgram(GCProgram &&) = default;
54     /** Default copy assignment operator */
55     GCProgram &operator=(const GCProgram &) = default;
56     /** Default move assignment operator */
57     GCProgram &operator=(GCProgram &&) = default;
58     /** Returns program name.
59      *
60      * @return Program's name.
61      */
name()62     std::string name() const
63     {
64         return _name;
65     }
66     /** Link program.
67      *
68      * @param[in] shader Shader used to link program.
69      *
70      * @return linked program id .
71      */
72     GLuint link_program(GLuint shader);
73     /** Compile shader.
74      *
75      * @param[in] build_options Shader build options.
76      *
77      * @return GLES shader object.
78      */
79     GLuint compile_shader(const std::string &build_options);
80 
81 private:
82     std::string _name;   /**< Program name. */
83     std::string _source; /**< Source code for the program. */
84 };
85 
86 /** GCKernel class */
87 class GCKernel final
88 {
89 public:
90     /** Default Constructor. */
91     GCKernel();
92     /** Default Copy Constructor. */
93     GCKernel(const GCKernel &) = default;
94     /** Default Move Constructor. */
95     GCKernel(GCKernel &&) = default;
96     /** Default copy assignment operator */
97     GCKernel &operator=(const GCKernel &) = default;
98     /** Default move assignment operator */
99     GCKernel &operator=(GCKernel &&) = default;
100     /** Constructor.
101      *
102      * @param[in] name    Kernel name.
103      * @param[in] program Built program.
104      */
105     GCKernel(std::string name, GLuint program);
106     /** Destructor.
107      */
108     ~GCKernel();
109     /** Returns kernel name.
110      *
111      * @return Kernel's name.
112      */
name()113     std::string name() const
114     {
115         return _name;
116     }
117     /** Get program id.
118      *
119      * @return program id.
120      */
get_program()121     GLuint get_program() const
122     {
123         return _program;
124     }
125     /** Use current program.
126      *
127      * @return program id.
128      */
129     void use();
130     /** Unuse current program.
131      *
132      * @return program id.
133      */
134     void unuse();
135     /** Set argument value at index of shader params.
136      *
137      * @param[in] idx   Index in shader params.
138      * @param[in] value Argument value to be set.
139      */
140     template <class T>
set_argument(unsigned int idx,T value)141     void set_argument(unsigned int idx, T value)
142     {
143         if(idx >= _shader_arguments.size())
144         {
145             _shader_arguments.resize(idx + 1, 0);
146         }
147 
148         unsigned int *p        = reinterpret_cast<unsigned int *>(&value);
149         _shader_arguments[idx] = *p;
150     }
151     /** Clear shader arguments.
152      *
153      */
clear_arguments()154     void clear_arguments()
155     {
156         _shader_arguments.clear();
157     }
158     /** Set shader params binding point.
159      *
160      * @param[in] binding Shader params binding point.
161      */
set_shader_params_binding_point(unsigned int binding)162     void set_shader_params_binding_point(unsigned int binding)
163     {
164         _shader_params_binding_point = binding;
165     }
166     /** Update shader params.
167      *
168      */
169     void update_shader_params();
170     /** Clean up program and ubo.
171      *
172      */
173     void cleanup();
174 
175 private:
176     std::string                  _name;                                 /**< Kernel name */
177     GLuint                       _program;                              /**< Linked program id */
178     std::vector<unsigned int>    _shader_arguments;                     /**< Store all the values of the shader arguments */
179     GLuint                       _shader_params_ubo_name;               /**< Uniform buffer object name for shader parameters */
180     GLuint                       _shader_params_binding_point;          /**< The binding point of the uniform block for shader parameters */
181     GLuint                       _shader_params_index;                  /**< The index of the uniform block */
182     GLint                        _shader_params_size;                   /**< The uniform block data size in the shader */
183     static constexpr const char *_shader_params_name = "shader_params"; /**< The uniform block name in the shader */
184 };
185 
186 /** GCKernelLibrary class */
187 class GCKernelLibrary final
188 {
189     using StringSet = std::set<std::string>;
190 
191 public:
192     /** Default Constructor. */
193     GCKernelLibrary();
194     /** Default Destructor */
195     ~GCKernelLibrary();
196     /** Prevent instances of this class from being copied */
197     GCKernelLibrary(const GCKernelLibrary &) = delete;
198     /** Prevent instances of this class from being copied */
199     const GCKernelLibrary &operator=(const GCKernelLibrary &) = delete;
200     /** Get the static instance of @ref GCKernelLibrary.
201      * This method has been deprecated and will be removed in the next release.
202      * @return The static instance of GCKernelLibrary.
203      */
204     static GCKernelLibrary &get();
205     /** Initialises the kernel library.
206      *
207      * @param[in] shader_path (Optional) Path of the directory from which shader sources are loaded.
208      * @param[in] dpy         (Optional) EGLdisplay set by external application.
209      * @param[in] ctx         (Optional) EGLContext set by external application.
210      */
211     void init(std::string shader_path = "./", EGLDisplay dpy = EGL_NO_DISPLAY, EGLContext ctx = EGL_NO_CONTEXT);
212     /** Sets the path that the shaders reside in.
213      *
214      * @param[in] shader_path Path of the shader.
215      */
216     void set_shader_path(const std::string &shader_path);
217     /** Sets display and context to create kernel.
218      *
219      * @param[in] dpy EGLdisplay set by external application.
220      * @param[in] ctx EGLContext set by external application.
221      */
222     void set_context(EGLDisplay dpy, EGLContext ctx);
223     /** Creates a kernel from the kernel library.
224      *
225      * @param[in] shader_name       Shader name.
226      * @param[in] build_options_set Shader build options as a set.
227      *
228      * @return The created kernel.
229      */
230     GCKernel create_kernel(const std::string &shader_name, const StringSet &build_options_set = {}) const;
231     /** Serializes and saves programs to a binary. */
232     void save_binary();
233     /** Load serialized binary with all the programs. */
234     void load_binary();
235     /** Setup a dummy fbo to workaround an issue on Galaxy S8. */
236     void setup_dummy_fbo();
237 
238 private:
239     /** Preprocess GLES shader
240      *
241      * @param[in] shader_source Source code of the shader to preprocess.
242      *
243      * @return Preprocessed GLES shader object.
244      */
245     std::string preprocess_shader(const std::string &shader_source) const;
246     /** Load program and its dependencies.
247      *
248      * @param[in] program_name Name of the program to load.
249      */
250     const GCProgram &load_program(const std::string &program_name) const;
251     /** Concatenates contents of a set into a single string.
252      *
253      * @param[in] s Input set to concatenate.
254      *
255      * @return Concatenated string.
256      */
257     std::string stringify_set(const StringSet &s) const;
258 
259     EGLDisplay  _display;                                                /**< Underlying EGL Display. */
260     EGLContext  _context;                                                /**< Underlying EGL Context. */
261     GLuint      _frame_buffer;                                           /**< Dummy fbo */
262     GLuint      _tex_rt;                                                 /**< Dummy texture for render target */
263     std::string _shader_path;                                            /**< Path to the shaders folder. */
264     mutable std::map<std::string, const GCProgram>  _programs_map;       /**< Map with all already loaded program data. */
265     mutable std::map<std::string, const GCKernel>   _built_programs_map; /**< Map with all already built program data. */
266     static const std::map<std::string, std::string> _shader_program_map; /**< Map that associates kernel names with programs. */
267     static const std::map<std::string, std::string> _program_source_map; /**< Contains sources for all programs.
268                                                                               Used for compile-time shader inclusion. */
269 };
270 } // namespace arm_compute
271 #endif /* ARM_COMPUTE_GCKERNELLIBRARY_H */
272