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1 //
2 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // ReplaceClipDistanceVariable.h: Find any references to gl_ClipDistance and
7 // replace it with ANGLEClipDistance.
8 //
9 
10 #ifndef COMPILER_TRANSLATOR_TREEUTIL_REPLACECLIPDISTANCEVARIABLE_H_
11 #define COMPILER_TRANSLATOR_TREEUTIL_REPLACECLIPDISTANCEVARIABLE_H_
12 
13 #include "common/angleutils.h"
14 
15 namespace sh
16 {
17 
18 class TCompiler;
19 class TIntermBlock;
20 class TSymbolTable;
21 class TIntermTyped;
22 
23 // Replace every gl_ClipDistance assignment with assignment to "ANGLEClipDistance",
24 // then at the end of shader re-assign the values of this global variable to gl_ClipDistance.
25 // This to solve some complex usages such as user passing gl_ClipDistance as output reference
26 // to a function.
27 // Furthermore, at the end shader, some disabled gl_ClipDistance[i] can be skipped from the
28 // assignment.
29 ANGLE_NO_DISCARD bool ReplaceClipDistanceAssignments(TCompiler *compiler,
30                                                      TIntermBlock *root,
31                                                      TSymbolTable *symbolTable,
32                                                      const TIntermTyped *clipDistanceEnableFlags);
33 }  // namespace sh
34 
35 #endif