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1 #ifndef _ESEXTCTEXTURECUBEMAPARRAYETC2SUPPORT_HPP
2 #define _ESEXTCTEXTURECUBEMAPARRAYETC2SUPPORT_HPP
3 /*-------------------------------------------------------------------------
4  * OpenGL Conformance Test Suite
5  * -----------------------------
6  *
7  * Copyright (c) 2017 The Khronos Group Inc.
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  */ /*!
22  * \file  esextcTextureCubeMapArrayETC2Support.hpp
23  * \brief texture_cube_map_array extension - ETC2 support (Test 11)
24  */ /*-------------------------------------------------------------------*/
25 
26 #include "../esextcTestCaseBase.hpp"
27 
28 namespace glcts
29 {
30 class TextureCubeMapArrayETC2Support : public TestCaseBase
31 {
32 public:
33 	/* Public methods */
34 	TextureCubeMapArrayETC2Support(glcts::Context& context, const ExtParameters& extParams, const char* name,
35 								   const char* description);
36 
~TextureCubeMapArrayETC2Support()37 	virtual ~TextureCubeMapArrayETC2Support()
38 	{
39 	}
40 
41 	virtual void		  deinit(void);
42 	virtual IterateResult iterate(void);
43 
44 protected:
45 	void prepareFramebuffer();
46 	void prepareVertexArrayObject();
47 	void prepareProgram();
48 	void prepareTexture();
49 	void draw();
50 	bool isRenderedImageValid();
51 	void clean();
52 
53 private:
54 	glw::GLuint m_fbo;
55 	glw::GLuint m_rbo;
56 	glw::GLuint m_vao;
57 	glw::GLuint m_texture;
58 	glw::GLuint m_program;
59 
60 	static const glw::GLchar  s_vertex_shader[];
61 	static const glw::GLchar  s_fragment_shader[];
62 	static const glw::GLubyte s_RGB_texture_data[];
63 	static const glw::GLsizei s_RGB_texture_data_size;
64 	static const glw::GLubyte s_compressed_RGB_texture_data[];
65 	static const glw::GLsizei s_compressed_RGB_texture_data_size;
66 };
67 
68 } // namespace glcts
69 
70 #endif // _ESEXTCTEXTURECUBEMAPARRAYETC2SUPPORT_HPP
71