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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_MtlUtils_DEFINED
9 #define skgpu_MtlUtils_DEFINED
10 
11 #include "experimental/graphite/src/ResourceTypes.h"
12 #include "include/core/SkImageInfo.h"
13 #include "include/ports/SkCFObject.h"
14 #include "src/sksl/ir/SkSLProgram.h"
15 
16 #import <Metal/Metal.h>
17 
18 namespace skgpu {
19 class ShaderErrorHandler;
20 
21 namespace mtl {
22 
23 class Gpu;
24 
25 bool FormatIsDepthOrStencil(MTLPixelFormat);
26 bool FormatIsDepth(MTLPixelFormat);
27 bool FormatIsStencil(MTLPixelFormat);
28 
29 MTLPixelFormat SkColorTypeToFormat(SkColorType);
30 
31 MTLPixelFormat DepthStencilFlagsToFormat(Mask<DepthStencilFlags>);
32 
33 /**
34  * Produces MSL code generated by SkSLC
35  */
36 bool SkSLToMSL(const Gpu* gpu,
37                const std::string& sksl,
38                SkSL::ProgramKind kind,
39                const SkSL::Program::Settings& settings,
40                std::string* msl,
41                SkSL::Program::Inputs* outInputs,
42                ShaderErrorHandler* errorHandler);
43 
44 sk_cfp<id<MTLLibrary>> CompileShaderLibrary(const Gpu* gpu,
45                                             const std::string& msl,
46                                             ShaderErrorHandler* errorHandler);
47 
48 #ifdef SK_BUILD_FOR_IOS
49 bool IsAppInBackground();
50 #endif
51 } // namespace skgpu::mtl
52 } // namespace skgpu
53 
54 #endif // skgpu_MtlUtils_DEFINED
55