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1 /* Copyright 2019 The TensorFlow Authors. All Rights Reserved.
2 
3 Licensed under the Apache License, Version 2.0 (the "License");
4 you may not use this file except in compliance with the License.
5 You may obtain a copy of the License at
6 
7     http://www.apache.org/licenses/LICENSE-2.0
8 
9 Unless required by applicable law or agreed to in writing, software
10 distributed under the License is distributed on an "AS IS" BASIS,
11 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 See the License for the specific language governing permissions and
13 limitations under the License.
14 ==============================================================================*/
15 
16 #include "tensorflow/lite/delegates/gpu/gl/gl_buffer.h"
17 
18 #include <memory>
19 
20 #include <gmock/gmock.h>
21 #include <gtest/gtest.h>
22 #include "tensorflow/lite/delegates/gpu/common/status.h"
23 #include "tensorflow/lite/delegates/gpu/gl/egl_environment.h"
24 
25 namespace tflite {
26 namespace gpu {
27 namespace gl {
28 namespace {
29 
TEST(Buffer,Read)30 TEST(Buffer, Read) {
31   std::unique_ptr<EglEnvironment> env;
32   ASSERT_TRUE(EglEnvironment::NewEglEnvironment(&env).ok());
33   std::vector<float> test = {0, 1, 2, 3};
34   GlBuffer buffer;
35   ASSERT_TRUE(CreateReadOnlyShaderStorageBuffer<float>(test, &buffer).ok());
36   std::vector<float> from_buffer;
37   ASSERT_TRUE(AppendFromBuffer(buffer, &from_buffer).ok());
38   EXPECT_EQ(test, from_buffer);
39 }
40 
TEST(Buffer,Write)41 TEST(Buffer, Write) {
42   std::unique_ptr<EglEnvironment> env;
43   ASSERT_TRUE(EglEnvironment::NewEglEnvironment(&env).ok());
44   GlBuffer buffer;
45   ASSERT_TRUE(CreateReadWriteShaderStorageBuffer<float>(4, &buffer).ok());
46   std::vector<float> test = {0, 1, 2, 3};
47   ASSERT_TRUE(buffer.Write<float>(test).ok());
48   std::vector<float> from_buffer;
49   ASSERT_TRUE(AppendFromBuffer(buffer, &from_buffer).ok());
50   EXPECT_EQ(test, from_buffer);
51 }
52 
TEST(Buffer,View)53 TEST(Buffer, View) {
54   std::unique_ptr<EglEnvironment> env;
55   ASSERT_TRUE(EglEnvironment::NewEglEnvironment(&env).ok());
56   GlBuffer buffer;
57   ASSERT_TRUE(CreateReadWriteShaderStorageBuffer<float>(6, &buffer).ok());
58   EXPECT_TRUE(buffer.has_ownership());
59   EXPECT_EQ(24, buffer.bytes_size());
60   EXPECT_EQ(0, buffer.offset());
61 
62   // Create view and write data there.
63   GlBuffer view;
64   ASSERT_TRUE(buffer.MakeView(4, 16, &view).ok());
65   EXPECT_FALSE(view.has_ownership());
66   EXPECT_EQ(16, view.bytes_size());
67   EXPECT_EQ(4, view.offset());
68   std::vector<float> test = {1, 2, 3, 4};
69   ASSERT_TRUE(view.Write<float>(test).ok());
70 
71   // Check that data indeed landed in a buffer with proper offset.
72   std::vector<float> from_buffer;
73   ASSERT_TRUE(AppendFromBuffer(buffer, &from_buffer).ok());
74   EXPECT_THAT(from_buffer, testing::ElementsAre(0, 1, 2, 3, 4, 0));
75 
76   std::vector<float> from_view;
77   ASSERT_TRUE(AppendFromBuffer(view, &from_view).ok());
78   EXPECT_THAT(from_view, testing::ElementsAre(1, 2, 3, 4));
79 }
80 
TEST(Buffer,SubView)81 TEST(Buffer, SubView) {
82   std::unique_ptr<EglEnvironment> env;
83   ASSERT_TRUE(EglEnvironment::NewEglEnvironment(&env).ok());
84   GlBuffer buffer;
85   ASSERT_TRUE(CreateReadWriteShaderStorageBuffer<float>(6, &buffer).ok());
86 
87   // Create view and another view over that view.
88 
89   GlBuffer view1;
90   ASSERT_TRUE(buffer.MakeView(4, 16, &view1).ok());
91   GlBuffer view2;
92   EXPECT_FALSE(view1.MakeView(1, 16, &view2).ok());
93   ASSERT_TRUE(view1.MakeView(2, 2, &view2).ok());
94 
95   EXPECT_FALSE(view2.has_ownership());
96   EXPECT_EQ(2, view2.bytes_size());
97   EXPECT_EQ(6, view2.offset());
98 }
99 
TEST(Buffer,Copy)100 TEST(Buffer, Copy) {
101   std::unique_ptr<EglEnvironment> env;
102   ASSERT_TRUE(EglEnvironment::NewEglEnvironment(&env).ok());
103   GlBuffer buffer;
104   ASSERT_TRUE(CreateReadWriteShaderStorageBuffer<float>(4, &buffer).ok());
105 
106   // Create view and write data there.
107   GlBuffer view1;
108   ASSERT_TRUE(buffer.MakeView(4, 4, &view1).ok());
109 
110   GlBuffer view2;
111   ASSERT_TRUE(buffer.MakeView(8, 4, &view2).ok());
112 
113   // Copy data from one view to another
114   ASSERT_TRUE(view1.Write<float>({1}).ok());
115   ASSERT_TRUE(CopyBuffer(view1, view2).ok());
116 
117   // Check that data indeed landed correctly.
118   std::vector<float> from_buffer;
119   ASSERT_TRUE(AppendFromBuffer(buffer, &from_buffer).ok());
120   EXPECT_THAT(from_buffer, testing::ElementsAre(0, 1, 1, 0));
121 }
122 
123 }  // namespace
124 }  // namespace gl
125 }  // namespace gpu
126 }  // namespace tflite
127