1 /* 2 * Copyright 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at: 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <hardware/audio.h> 20 21 #include <bitset> 22 #include <vector> 23 24 #include "le_audio_types.h" 25 26 namespace le_audio { 27 namespace utils { 28 types::LeAudioContextType AudioContentToLeAudioContext( 29 audio_content_type_t content_type, audio_usage_t usage); 30 types::AudioContexts GetAllowedAudioContextsFromSourceMetadata( 31 const std::vector<struct playback_track_metadata>& source_metadata, 32 types::AudioContexts allowed_contexts); 33 types::AudioContexts GetAllowedAudioContextsFromSinkMetadata( 34 const std::vector<struct record_track_metadata>& source_metadata, 35 types::AudioContexts allowed_contexts); 36 std::vector<uint8_t> GetAllCcids(const types::AudioContexts& contexts); 37 IsContextForAudioSource(types::LeAudioContextType c)38static inline bool IsContextForAudioSource(types::LeAudioContextType c) { 39 if (c == types::LeAudioContextType::CONVERSATIONAL || 40 c == types::LeAudioContextType::VOICEASSISTANTS || 41 c == types::LeAudioContextType::LIVE || 42 c == types::LeAudioContextType::GAME) { 43 return true; 44 } 45 return false; 46 } 47 48 } // namespace utils 49 } // namespace le_audio 50