1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // entry_points_gl_2_0_autogen.h: 9 // Defines the GL 2.0 entry points. 10 11 #ifndef LIBGL_ENTRY_POINTS_GL_2_0_AUTOGEN_H_ 12 #define LIBGL_ENTRY_POINTS_GL_2_0_AUTOGEN_H_ 13 14 #include <export.h> 15 #include "angle_gl.h" 16 17 namespace gl 18 { 19 ANGLE_EXPORT void GL_APIENTRY AttachShader(GLuint program, GLuint shader); 20 ANGLE_EXPORT void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name); 21 ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 22 ANGLE_EXPORT void GL_APIENTRY CompileShader(GLuint shader); 23 ANGLE_EXPORT GLuint GL_APIENTRY CreateProgram(); 24 ANGLE_EXPORT GLuint GL_APIENTRY CreateShader(GLenum type); 25 ANGLE_EXPORT void GL_APIENTRY DeleteProgram(GLuint program); 26 ANGLE_EXPORT void GL_APIENTRY DeleteShader(GLuint shader); 27 ANGLE_EXPORT void GL_APIENTRY DetachShader(GLuint program, GLuint shader); 28 ANGLE_EXPORT void GL_APIENTRY DisableVertexAttribArray(GLuint index); 29 ANGLE_EXPORT void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs); 30 ANGLE_EXPORT void GL_APIENTRY EnableVertexAttribArray(GLuint index); 31 ANGLE_EXPORT void GL_APIENTRY GetActiveAttrib(GLuint program, 32 GLuint index, 33 GLsizei bufSize, 34 GLsizei *length, 35 GLint *size, 36 GLenum *type, 37 GLchar *name); 38 ANGLE_EXPORT void GL_APIENTRY GetActiveUniform(GLuint program, 39 GLuint index, 40 GLsizei bufSize, 41 GLsizei *length, 42 GLint *size, 43 GLenum *type, 44 GLchar *name); 45 ANGLE_EXPORT void GL_APIENTRY GetAttachedShaders(GLuint program, 46 GLsizei maxCount, 47 GLsizei *count, 48 GLuint *shaders); 49 ANGLE_EXPORT GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name); 50 ANGLE_EXPORT void GL_APIENTRY GetProgramInfoLog(GLuint program, 51 GLsizei bufSize, 52 GLsizei *length, 53 GLchar *infoLog); 54 ANGLE_EXPORT void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params); 55 ANGLE_EXPORT void GL_APIENTRY GetShaderInfoLog(GLuint shader, 56 GLsizei bufSize, 57 GLsizei *length, 58 GLchar *infoLog); 59 ANGLE_EXPORT void GL_APIENTRY GetShaderSource(GLuint shader, 60 GLsizei bufSize, 61 GLsizei *length, 62 GLchar *source); 63 ANGLE_EXPORT void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params); 64 ANGLE_EXPORT GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name); 65 ANGLE_EXPORT void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params); 66 ANGLE_EXPORT void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params); 67 ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer); 68 ANGLE_EXPORT void GL_APIENTRY GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); 69 ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); 70 ANGLE_EXPORT void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params); 71 ANGLE_EXPORT GLboolean GL_APIENTRY IsProgram(GLuint program); 72 ANGLE_EXPORT GLboolean GL_APIENTRY IsShader(GLuint shader); 73 ANGLE_EXPORT void GL_APIENTRY LinkProgram(GLuint program); 74 ANGLE_EXPORT void GL_APIENTRY ShaderSource(GLuint shader, 75 GLsizei count, 76 const GLchar *const *string, 77 const GLint *length); 78 ANGLE_EXPORT void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 79 ANGLE_EXPORT void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask); 80 ANGLE_EXPORT void GL_APIENTRY StencilOpSeparate(GLenum face, 81 GLenum sfail, 82 GLenum dpfail, 83 GLenum dppass); 84 ANGLE_EXPORT void GL_APIENTRY Uniform1f(GLint location, GLfloat v0); 85 ANGLE_EXPORT void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value); 86 ANGLE_EXPORT void GL_APIENTRY Uniform1i(GLint location, GLint v0); 87 ANGLE_EXPORT void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value); 88 ANGLE_EXPORT void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1); 89 ANGLE_EXPORT void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value); 90 ANGLE_EXPORT void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1); 91 ANGLE_EXPORT void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value); 92 ANGLE_EXPORT void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 93 ANGLE_EXPORT void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value); 94 ANGLE_EXPORT void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2); 95 ANGLE_EXPORT void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value); 96 ANGLE_EXPORT void GL_APIENTRY 97 Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 98 ANGLE_EXPORT void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value); 99 ANGLE_EXPORT void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 100 ANGLE_EXPORT void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value); 101 ANGLE_EXPORT void GL_APIENTRY UniformMatrix2fv(GLint location, 102 GLsizei count, 103 GLboolean transpose, 104 const GLfloat *value); 105 ANGLE_EXPORT void GL_APIENTRY UniformMatrix3fv(GLint location, 106 GLsizei count, 107 GLboolean transpose, 108 const GLfloat *value); 109 ANGLE_EXPORT void GL_APIENTRY UniformMatrix4fv(GLint location, 110 GLsizei count, 111 GLboolean transpose, 112 const GLfloat *value); 113 ANGLE_EXPORT void GL_APIENTRY UseProgram(GLuint program); 114 ANGLE_EXPORT void GL_APIENTRY ValidateProgram(GLuint program); 115 ANGLE_EXPORT void GL_APIENTRY VertexAttrib1d(GLuint index, GLdouble x); 116 ANGLE_EXPORT void GL_APIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v); 117 ANGLE_EXPORT void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x); 118 ANGLE_EXPORT void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v); 119 ANGLE_EXPORT void GL_APIENTRY VertexAttrib1s(GLuint index, GLshort x); 120 ANGLE_EXPORT void GL_APIENTRY VertexAttrib1sv(GLuint index, const GLshort *v); 121 ANGLE_EXPORT void GL_APIENTRY VertexAttrib2d(GLuint index, GLdouble x, GLdouble y); 122 ANGLE_EXPORT void GL_APIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v); 123 ANGLE_EXPORT void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y); 124 ANGLE_EXPORT void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v); 125 ANGLE_EXPORT void GL_APIENTRY VertexAttrib2s(GLuint index, GLshort x, GLshort y); 126 ANGLE_EXPORT void GL_APIENTRY VertexAttrib2sv(GLuint index, const GLshort *v); 127 ANGLE_EXPORT void GL_APIENTRY VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); 128 ANGLE_EXPORT void GL_APIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v); 129 ANGLE_EXPORT void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); 130 ANGLE_EXPORT void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v); 131 ANGLE_EXPORT void GL_APIENTRY VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); 132 ANGLE_EXPORT void GL_APIENTRY VertexAttrib3sv(GLuint index, const GLshort *v); 133 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v); 134 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Niv(GLuint index, const GLint *v); 135 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v); 136 ANGLE_EXPORT void GL_APIENTRY 137 VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 138 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v); 139 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v); 140 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v); 141 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v); 142 ANGLE_EXPORT void GL_APIENTRY 143 VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 144 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v); 145 ANGLE_EXPORT void GL_APIENTRY 146 VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 147 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v); 148 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4iv(GLuint index, const GLint *v); 149 ANGLE_EXPORT void GL_APIENTRY 150 VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 151 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4sv(GLuint index, const GLshort *v); 152 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v); 153 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v); 154 ANGLE_EXPORT void GL_APIENTRY VertexAttrib4usv(GLuint index, const GLushort *v); 155 ANGLE_EXPORT void GL_APIENTRY VertexAttribPointer(GLuint index, 156 GLint size, 157 GLenum type, 158 GLboolean normalized, 159 GLsizei stride, 160 const void *pointer); 161 } // namespace gl 162 163 #endif // LIBGL_ENTRY_POINTS_GL_2_0_AUTOGEN_H_ 164