1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // entry_points_gl_4_3_autogen.h: 9 // Defines the GL 4.3 entry points. 10 11 #ifndef LIBGL_ENTRY_POINTS_GL_4_3_AUTOGEN_H_ 12 #define LIBGL_ENTRY_POINTS_GL_4_3_AUTOGEN_H_ 13 14 #include <export.h> 15 #include "angle_gl.h" 16 17 namespace gl 18 { 19 ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, 20 GLuint buffer, 21 GLintptr offset, 22 GLsizei stride); 23 ANGLE_EXPORT void GL_APIENTRY 24 ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); 25 ANGLE_EXPORT void GL_APIENTRY ClearBufferSubData(GLenum target, 26 GLenum internalformat, 27 GLintptr offset, 28 GLsizeiptr size, 29 GLenum format, 30 GLenum type, 31 const void *data); 32 ANGLE_EXPORT void GL_APIENTRY CopyImageSubData(GLuint srcName, 33 GLenum srcTarget, 34 GLint srcLevel, 35 GLint srcX, 36 GLint srcY, 37 GLint srcZ, 38 GLuint dstName, 39 GLenum dstTarget, 40 GLint dstLevel, 41 GLint dstX, 42 GLint dstY, 43 GLint dstZ, 44 GLsizei srcWidth, 45 GLsizei srcHeight, 46 GLsizei srcDepth); 47 ANGLE_EXPORT void GL_APIENTRY DebugMessageCallback(GLDEBUGPROC callback, const void *userParam); 48 ANGLE_EXPORT void GL_APIENTRY DebugMessageControl(GLenum source, 49 GLenum type, 50 GLenum severity, 51 GLsizei count, 52 const GLuint *ids, 53 GLboolean enabled); 54 ANGLE_EXPORT void GL_APIENTRY DebugMessageInsert(GLenum source, 55 GLenum type, 56 GLuint id, 57 GLenum severity, 58 GLsizei length, 59 const GLchar *buf); 60 ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x, 61 GLuint num_groups_y, 62 GLuint num_groups_z); 63 ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect); 64 ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param); 65 ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLog(GLuint count, 66 GLsizei bufSize, 67 GLenum *sources, 68 GLenum *types, 69 GLuint *ids, 70 GLenum *severities, 71 GLsizei *lengths, 72 GLchar *messageLog); 73 ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); 74 ANGLE_EXPORT void GL_APIENTRY GetInternalformati64v(GLenum target, 75 GLenum internalformat, 76 GLenum pname, 77 GLsizei bufSize, 78 GLint64 *params); 79 ANGLE_EXPORT void GL_APIENTRY 80 GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 81 ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabel(const void *ptr, 82 GLsizei bufSize, 83 GLsizei *length, 84 GLchar *label); 85 ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program, 86 GLenum programInterface, 87 GLenum pname, 88 GLint *params); 89 ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program, 90 GLenum programInterface, 91 const GLchar *name); 92 ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program, 93 GLenum programInterface, 94 const GLchar *name); 95 ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocationIndex(GLuint program, 96 GLenum programInterface, 97 const GLchar *name); 98 ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program, 99 GLenum programInterface, 100 GLuint index, 101 GLsizei bufSize, 102 GLsizei *length, 103 GLchar *name); 104 ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program, 105 GLenum programInterface, 106 GLuint index, 107 GLsizei propCount, 108 const GLenum *props, 109 GLsizei bufSize, 110 GLsizei *length, 111 GLint *params); 112 ANGLE_EXPORT void GL_APIENTRY InvalidateBufferData(GLuint buffer); 113 ANGLE_EXPORT void GL_APIENTRY InvalidateBufferSubData(GLuint buffer, 114 GLintptr offset, 115 GLsizeiptr length); 116 ANGLE_EXPORT void GL_APIENTRY InvalidateFramebuffer(GLenum target, 117 GLsizei numAttachments, 118 const GLenum *attachments); 119 ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, 120 GLsizei numAttachments, 121 const GLenum *attachments, 122 GLint x, 123 GLint y, 124 GLsizei width, 125 GLsizei height); 126 ANGLE_EXPORT void GL_APIENTRY InvalidateTexImage(GLuint texture, GLint level); 127 ANGLE_EXPORT void GL_APIENTRY InvalidateTexSubImage(GLuint texture, 128 GLint level, 129 GLint xoffset, 130 GLint yoffset, 131 GLint zoffset, 132 GLsizei width, 133 GLsizei height, 134 GLsizei depth); 135 ANGLE_EXPORT void GL_APIENTRY MultiDrawArraysIndirect(GLenum mode, 136 const void *indirect, 137 GLsizei drawcount, 138 GLsizei stride); 139 ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsIndirect(GLenum mode, 140 GLenum type, 141 const void *indirect, 142 GLsizei drawcount, 143 GLsizei stride); 144 ANGLE_EXPORT void GL_APIENTRY ObjectLabel(GLenum identifier, 145 GLuint name, 146 GLsizei length, 147 const GLchar *label); 148 ANGLE_EXPORT void GL_APIENTRY ObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label); 149 ANGLE_EXPORT void GL_APIENTRY PopDebugGroup(); 150 ANGLE_EXPORT void GL_APIENTRY PushDebugGroup(GLenum source, 151 GLuint id, 152 GLsizei length, 153 const GLchar *message); 154 ANGLE_EXPORT void GL_APIENTRY ShaderStorageBlockBinding(GLuint program, 155 GLuint storageBlockIndex, 156 GLuint storageBlockBinding); 157 ANGLE_EXPORT void GL_APIENTRY TexBufferRange(GLenum target, 158 GLenum internalformat, 159 GLuint buffer, 160 GLintptr offset, 161 GLsizeiptr size); 162 ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target, 163 GLsizei samples, 164 GLenum internalformat, 165 GLsizei width, 166 GLsizei height, 167 GLboolean fixedsamplelocations); 168 ANGLE_EXPORT void GL_APIENTRY TexStorage3DMultisample(GLenum target, 169 GLsizei samples, 170 GLenum internalformat, 171 GLsizei width, 172 GLsizei height, 173 GLsizei depth, 174 GLboolean fixedsamplelocations); 175 ANGLE_EXPORT void GL_APIENTRY TextureView(GLuint texture, 176 GLenum target, 177 GLuint origtexture, 178 GLenum internalformat, 179 GLuint minlevel, 180 GLuint numlevels, 181 GLuint minlayer, 182 GLuint numlayers); 183 ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex); 184 ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex, 185 GLint size, 186 GLenum type, 187 GLboolean normalized, 188 GLuint relativeoffset); 189 ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex, 190 GLint size, 191 GLenum type, 192 GLuint relativeoffset); 193 ANGLE_EXPORT void GL_APIENTRY VertexAttribLFormat(GLuint attribindex, 194 GLint size, 195 GLenum type, 196 GLuint relativeoffset); 197 ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor); 198 } // namespace gl 199 200 #endif // LIBGL_ENTRY_POINTS_GL_4_3_AUTOGEN_H_ 201