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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "compiler/translator/tree_ops/RegenerateStructNames.h"
8 
9 #include "common/debug.h"
10 #include "compiler/translator/ImmutableStringBuilder.h"
11 
12 namespace sh
13 {
14 
15 namespace
16 {
17 constexpr const ImmutableString kPrefix("_webgl_struct_");
18 }  // anonymous namespace
19 
visitSymbol(TIntermSymbol * symbol)20 void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
21 {
22     ASSERT(symbol);
23     const TType &type          = symbol->getType();
24     const TStructure *userType = type.getStruct();
25     if (!userType)
26         return;
27 
28     if (userType->symbolType() == SymbolType::BuiltIn ||
29         userType->symbolType() == SymbolType::Empty)
30     {
31         // Built-in struct or nameless struct, do not touch it.
32         return;
33     }
34 
35     int uniqueId = userType->uniqueId().get();
36 
37     ASSERT(mScopeDepth > 0);
38     if (mScopeDepth == 1)
39     {
40         // If a struct is defined at global scope, we don't map its name.
41         // This is because at global level, the struct might be used to
42         // declare a uniform, so the same name needs to stay the same for
43         // vertex/fragment shaders. However, our mapping uses internal ID,
44         // which will be different for the same struct in vertex/fragment
45         // shaders.
46         // This is OK because names for any structs defined in other scopes
47         // will begin with "_webgl", which is reserved. So there will be
48         // no conflicts among unmapped struct names from global scope and
49         // mapped struct names from other scopes.
50         // However, we need to keep track of these global structs, so if a
51         // variable is used in a local scope, we don't try to modify the
52         // struct name through that variable.
53         mDeclaredGlobalStructs.insert(uniqueId);
54         return;
55     }
56     if (mDeclaredGlobalStructs.count(uniqueId) > 0)
57         return;
58     // Map {name} to _webgl_struct_{uniqueId}_{name}.
59     if (userType->name().beginsWith(kPrefix))
60     {
61         // The name has already been regenerated.
62         return;
63     }
64     ImmutableStringBuilder tmp(kPrefix.length() + sizeof(uniqueId) * 2u + 1u +
65                                userType->name().length());
66     tmp << kPrefix;
67     tmp.appendHex(uniqueId);
68     tmp << '_' << userType->name();
69 
70     // TODO(oetuaho): Add another mechanism to change symbol names so that the const_cast is not
71     // needed.
72     const_cast<TStructure *>(userType)->setName(tmp);
73 }
74 
visitBlock(Visit,TIntermBlock * block)75 bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block)
76 {
77     ++mScopeDepth;
78     TIntermSequence &sequence = *(block->getSequence());
79     for (TIntermNode *node : sequence)
80     {
81         node->traverse(this);
82     }
83     --mScopeDepth;
84     return false;
85 }
86 
87 }  // namespace sh
88