• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Auto-generated file. Do not edit!
2 //   Template: src/f32-velu/scalar-rr2-p6.c.in
3 //   Generator: tools/xngen
4 //
5 // Copyright 2020 Google LLC
6 //
7 // This source code is licensed under the BSD-style license found in the
8 // LICENSE file in the root directory of this source tree.
9 
10 #include <assert.h>
11 #include <math.h>
12 
13 #include <xnnpack/common.h>
14 #include <xnnpack/vunary.h>
15 
16 #include <fp16/bitcasts.h>
17 
18 
xnn_f32_velu_ukernel__scalar_rr2_p6_x2(size_t n,const float * x,float * y,const union xnn_f32_elu_params params[restrict XNN_MIN_ELEMENTS (1)])19 void xnn_f32_velu_ukernel__scalar_rr2_p6_x2(
20     size_t n,
21     const float* x,
22     float* y,
23     const union xnn_f32_elu_params params[restrict XNN_MIN_ELEMENTS(1)])
24 {
25   assert(n % sizeof(float) == 0);
26 
27   const float vprescale = params->scalar_rr2_p6.prescale;
28   const float valpha = params->scalar_rr2_p6.alpha;
29   const float vbeta = params->scalar_rr2_p6.beta;
30   const float vmagic_bias = params->scalar_rr2_p6.magic_bias;
31   const float vlog2e = params->scalar_rr2_p6.log2e;
32   const float vsat_cutoff = params->scalar_rr2_p6.sat_cutoff;
33   const float vminus_ln2_hi = params->scalar_rr2_p6.minus_ln2_hi;
34   const float vminus_ln2_lo = params->scalar_rr2_p6.minus_ln2_lo;
35   const float vc6 = params->scalar_rr2_p6.c6;
36   const float vc5 = params->scalar_rr2_p6.c5;
37   const float vc4 = params->scalar_rr2_p6.c4;
38   const float vc3 = params->scalar_rr2_p6.c3;
39   const float vc2 = params->scalar_rr2_p6.c2;
40   const float vone = params->scalar_rr2_p6.one;
41 
42   for (; n >= 2 * sizeof(float); n -= 2 * sizeof(float)) {
43     float vx0 = x[0];
44     float vx1 = x[1];
45     x += 2;
46 
47     const float vz0 = vx0 * vprescale;
48     const float vz1 = vx1 * vprescale;
49 
50     float vn0 = vz0 * vlog2e + vmagic_bias;
51     float vn1 = vz1 * vlog2e + vmagic_bias;
52 
53     float vs0 = fp32_from_bits(fp32_to_bits(vn0) << 23);
54     vn0 -= vmagic_bias;
55     float vs1 = fp32_from_bits(fp32_to_bits(vn1) << 23);
56     vn1 -= vmagic_bias;
57 
58     float vt0 = vn0 * vminus_ln2_hi + vz0;
59     float vt1 = vn1 * vminus_ln2_hi + vz1;
60 
61     vt0 = vn0 * vminus_ln2_lo + vt0;
62     vt1 = vn1 * vminus_ln2_lo + vt1;
63 
64     if XNN_UNPREDICTABLE(vz0 <= vsat_cutoff) {
65       vs0 = 0.0f;
66       vt0 = 0.0f;
67     }
68     if XNN_UNPREDICTABLE(vz1 <= vsat_cutoff) {
69       vs1 = 0.0f;
70       vt1 = 0.0f;
71     }
72 
73     float vp0 = vc6 * vt0 + vc5;
74     float vp1 = vc6 * vt1 + vc5;
75 
76     vp0 = vp0 * vt0 + vc4;
77     vp1 = vp1 * vt1 + vc4;
78 
79     vp0 = vp0 * vt0 + vc3;
80     vp1 = vp1 * vt1 + vc3;
81 
82     vp0 = vp0 * vt0 + vc2;
83     vp1 = vp1 * vt1 + vc2;
84 
85     vp0 *= vt0;
86     vp1 *= vt1;
87 
88     vt0 *= vs0;
89     vs0 -= vone;
90     vt1 *= vs1;
91     vs1 -= vone;
92 
93     vp0 = vp0 * vt0 + vt0;
94     vp1 = vp1 * vt1 + vt1;
95 
96     const float ve0 = (vp0 + vs0) * valpha;
97     float vy0 = vx0 * vbeta;
98     const float ve1 = (vp1 + vs1) * valpha;
99     float vy1 = vx1 * vbeta;
100 
101     if XNN_UNPREDICTABLE(vx0 < 0.0f) {
102       vy0 = ve0;
103     }
104     if XNN_UNPREDICTABLE(vx1 < 0.0f) {
105       vy1 = ve1;
106     }
107 
108     y[0] = vy0;
109     y[1] = vy1;
110     y += 2;
111   }
112   if XNN_UNLIKELY(n != 0) {
113     float vx = *x;
114 
115     const float vz = vx * vprescale;
116 
117     float vn = vz * vlog2e + vmagic_bias;
118     float vs = fp32_from_bits(fp32_to_bits(vn) << 23);
119     vn -= vmagic_bias;
120 
121     float vt = vn * vminus_ln2_hi + vz;
122     vt = vn * vminus_ln2_lo + vt;
123 
124     if XNN_UNPREDICTABLE(vz <= vsat_cutoff) {
125       vs = 0.0f;
126       vt = 0.0f;
127     }
128 
129     float vp = vc6 * vt + vc5;
130     vp = vp * vt + vc4;
131     vp = vp * vt + vc3;
132     vp = vp * vt + vc2;
133     vp *= vt;
134 
135     vt *= vs;
136     vs -= vone;
137     vp = vp * vt + vt;
138     const float ve = (vp + vs) * valpha;
139 
140     float vy = vx * vbeta;
141     if XNN_UNPREDICTABLE(vx < 0.0f) {
142       vy = ve;
143     }
144 
145     *y = vy;
146   }
147 }
148