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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrMeshDrawTarget_DEFINED
9 #define GrMeshDrawTarget_DEFINED
10 
11 #include "src/gpu/GrDrawIndirectCommand.h"
12 #include "src/gpu/GrSimpleMesh.h"
13 
14 class GrAtlasManager;
15 class GrStrikeCache;
16 class GrThreadSafeCache;
17 
18 namespace skgpu {
19     namespace v1 { class SmallPathAtlasMgr; }
20 
21     struct IndexWriter;
22     struct VertexWriter;
23 } // namespace skgpu
24 
25 /*
26  * Abstract interface that supports creating vertices, indices, and meshes, as well as
27  * invoking GPU draw operations.
28  */
29 class GrMeshDrawTarget {
30 public:
~GrMeshDrawTarget()31     virtual ~GrMeshDrawTarget() {}
32 
33     /** Adds a draw of a mesh. 'primProcProxies' must have
34      * GrGeometryProcessor::numTextureSamplers() entries. Can be null if no samplers.
35      */
36     virtual void recordDraw(const GrGeometryProcessor*,
37                             const GrSimpleMesh[],
38                             int meshCnt,
39                             const GrSurfaceProxy* const primProcProxies[],
40                             GrPrimitiveType) = 0;
41 
42     /**
43      * Helper for drawing GrSimpleMesh(es) with zero primProc textures.
44      */
recordDraw(const GrGeometryProcessor * gp,const GrSimpleMesh meshes[],int meshCnt,GrPrimitiveType primitiveType)45     void recordDraw(const GrGeometryProcessor* gp,
46                     const GrSimpleMesh meshes[],
47                     int meshCnt,
48                     GrPrimitiveType primitiveType) {
49         this->recordDraw(gp, meshes, meshCnt, nullptr, primitiveType);
50     }
51 
52     /**
53      * Makes space for vertex data. The returned pointer is the location where vertex data
54      * should be written. On return the buffer that will hold the data as well as an offset into
55      * the buffer (in 'vertexSize' units) where the data will be placed.
56      */
57     virtual void* makeVertexSpace(size_t vertexSize, int vertexCount, sk_sp<const GrBuffer>*,
58                                   int* startVertex) = 0;
59 
60     /**
61      * Makes space for index data. The returned pointer is the location where index data
62      * should be written. On return the buffer that will hold the data as well as an offset into
63      * the buffer (in uint16_t units) where the data will be placed.
64      */
65     virtual uint16_t* makeIndexSpace(int indexCount, sk_sp<const GrBuffer>*, int* startIndex) = 0;
66 
67     /**
68      * This is similar to makeVertexSpace. It allows the caller to use up to 'actualVertexCount'
69      * vertices in the returned pointer, which may exceed 'minVertexCount'.
70      * 'fallbackVertexCount' is the maximum number of vertices that should be allocated if a new
71      * buffer is allocated on behalf of this request.
72      */
73     virtual void* makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount,
74                                          int fallbackVertexCount, sk_sp<const GrBuffer>*,
75                                          int* startVertex, int* actualVertexCount) = 0;
76 
77     /**
78      * This is similar to makeIndexSpace. It allows the caller to use up to 'actualIndexCount'
79      * indices in the returned pointer, which may exceed 'minIndexCount'.
80      * 'fallbackIndexCount' is the maximum number of indices that should be allocated if a new
81      * buffer is allocated on behalf of this request.
82      */
83     virtual uint16_t* makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount,
84                                             sk_sp<const GrBuffer>*, int* startIndex,
85                                             int* actualIndexCount) = 0;
86 
87     /**
88      * Makes space for elements in a draw-indirect buffer. Upon success, the returned pointer is a
89      * CPU mapping where the data should be written.
90      */
91     virtual GrDrawIndirectWriter makeDrawIndirectSpace(int drawCount, sk_sp<const GrBuffer>* buffer,
92                                                        size_t* offsetInBytes) = 0;
93 
94     /**
95      * Makes space for elements in a draw-indexed-indirect buffer. Upon success, the returned
96      * pointer is a CPU mapping where the data should be written.
97      */
98     virtual GrDrawIndexedIndirectWriter makeDrawIndexedIndirectSpace(int drawCount,
99                                                                      sk_sp<const GrBuffer>*,
100                                                                      size_t* offsetInBytes) = 0;
101 
102     /** Helpers for ops that only need to use the VertexWriter to fill the data directly. */
103     skgpu::VertexWriter makeVertexWriter(size_t vertexSize, int vertexCount,
104                                          sk_sp<const GrBuffer>*, int* startVertex);
105     skgpu::IndexWriter makeIndexWriter(int indexCount, sk_sp<const GrBuffer>*, int* startIndex);
106     skgpu::VertexWriter makeVertexWriterAtLeast(size_t vertexSize, int minVertexCount,
107                                                 int fallbackVertexCount, sk_sp<const GrBuffer>*,
108                                                 int* startVertex, int* actualVertexCount);
109     skgpu::IndexWriter makeIndexWriterAtLeast(int minIndexCount, int fallbackIndexCount,
110                                               sk_sp<const GrBuffer>*, int* startIndex,
111                                               int* actualIndexCount);
112 
113     /** Helpers for ops which over-allocate and then return excess data to the pool. */
114     virtual void putBackIndices(int indices) = 0;
115     virtual void putBackVertices(int vertices, size_t vertexStride) = 0;
116     virtual void putBackIndirectDraws(int count) = 0;
117     virtual void putBackIndexedIndirectDraws(int count) = 0;
118 
allocMesh()119     GrSimpleMesh* allocMesh() { return this->allocator()->make<GrSimpleMesh>(); }
allocMeshes(int n)120     GrSimpleMesh* allocMeshes(int n) { return this->allocator()->makeArray<GrSimpleMesh>(n); }
allocPrimProcProxyPtrs(int n)121     const GrSurfaceProxy** allocPrimProcProxyPtrs(int n) {
122         return this->allocator()->makeArray<const GrSurfaceProxy*>(n);
123     }
124 
125     virtual GrRenderTargetProxy* rtProxy() const = 0;
126     virtual const GrSurfaceProxyView& writeView() const = 0;
127 
128     virtual const GrAppliedClip* appliedClip() const = 0;
129     virtual GrAppliedClip detachAppliedClip() = 0;
130 
131     virtual const GrDstProxyView& dstProxyView() const = 0;
132     virtual bool usesMSAASurface() const = 0;
133 
134     virtual GrXferBarrierFlags renderPassBarriers() const = 0;
135 
136     virtual GrLoadOp colorLoadOp() const = 0;
137 
138     virtual GrThreadSafeCache* threadSafeCache() const = 0;
139     virtual GrResourceProvider* resourceProvider() const = 0;
140     uint32_t contextUniqueID() const;
141 
142     virtual GrStrikeCache* strikeCache() const = 0;
143     virtual GrAtlasManager* atlasManager() const = 0;
144     virtual skgpu::v1::SmallPathAtlasMgr* smallPathAtlasManager() const = 0;
145 
146     // This should be called during onPrepare of a GrOp. The caller should add any proxies to the
147     // array it will use that it did not access during a call to visitProxies. This is usually the
148     // case for atlases.
149     virtual SkTArray<GrSurfaceProxy*, true>* sampledProxyArray() = 0;
150 
151     virtual const GrCaps& caps() const = 0;
152 
153     virtual GrDeferredUploadTarget* deferredUploadTarget() = 0;
154 
155     virtual SkArenaAlloc* allocator() = 0;
156 };
157 
158 #endif
159