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1 // Copyright (c) Facebook, Inc. and its affiliates.
2 // All rights reserved.
3 //
4 // Copyright 2019 Google LLC
5 //
6 // This source code is licensed under the BSD-style license found in the
7 // LICENSE file in the root directory of this source tree.
8 
9 #include <assert.h>
10 #include <math.h>
11 #include <stdint.h>
12 #include <stddef.h>
13 
14 #include <fp16/bitcasts.h>
15 
16 #include <xnnpack/math.h>
17 #include <xnnpack/requantization-stubs.h>
18 
19 
xnn_qs8_requantize_fp32__scalar_lrintf(size_t n,const int32_t * input,float scale,int8_t zero_point,int8_t qmin,int8_t qmax,int8_t * output)20 void xnn_qs8_requantize_fp32__scalar_lrintf(
21     size_t n,
22     const int32_t* input,
23     float scale,
24     int8_t zero_point,
25     int8_t qmin,
26     int8_t qmax,
27     int8_t* output)
28 {
29   assert(n % 4 == 0);
30   assert(scale < 1.0f);
31   assert(scale >= 0x1.0p-32f);
32 
33   const float fmin = (float) ((int32_t) qmin - (int32_t) zero_point);
34   const float fmax = (float) ((int32_t) qmax - (int32_t) zero_point);
35   for (; n != 0; n -= 4) {
36     const int32_t x = input[0];
37     const int32_t y = input[1];
38     const int32_t z = input[2];
39     const int32_t w = input[3];
40     input += 4;
41 
42     const float x_scaled = (float) x * scale;
43     const float y_scaled = (float) y * scale;
44     const float z_scaled = (float) z * scale;
45     const float w_scaled = (float) w * scale;
46 
47     const float x_clamped = math_min_f32(math_max_f32(x_scaled, fmin), fmax);
48     const float y_clamped = math_min_f32(math_max_f32(y_scaled, fmin), fmax);
49     const float z_clamped = math_min_f32(math_max_f32(z_scaled, fmin), fmax);
50     const float w_clamped = math_min_f32(math_max_f32(w_scaled, fmin), fmax);
51 
52     const int32_t x_rounded = (int32_t) lrintf(x_clamped);
53     const int32_t y_rounded = (int32_t) lrintf(y_clamped);
54     const int32_t z_rounded = (int32_t) lrintf(z_clamped);
55     const int32_t w_rounded = (int32_t) lrintf(w_clamped);
56 
57     const int32_t x_biased = x_rounded + (int32_t) zero_point;
58     const int32_t y_biased = y_rounded + (int32_t) zero_point;
59     const int32_t z_biased = z_rounded + (int32_t) zero_point;
60     const int32_t w_biased = w_rounded + (int32_t) zero_point;
61 
62     output[0] = (int8_t) x_biased;
63     output[1] = (int8_t) y_biased;
64     output[2] = (int8_t) z_biased;
65     output[3] = (int8_t) w_biased;
66     output += 4;
67   }
68 }
69