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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkImageShader_DEFINED
9 #define SkImageShader_DEFINED
10 
11 #include "include/core/SkImage.h"
12 #include "include/core/SkM44.h"
13 #include "src/shaders/SkBitmapProcShader.h"
14 #include "src/shaders/SkShaderBase.h"
15 
16 class SkImageShader : public SkShaderBase {
17 public:
18     static sk_sp<SkShader> Make(sk_sp<SkImage>,
19                                 SkTileMode tmx,
20                                 SkTileMode tmy,
21                                 const SkSamplingOptions&,
22                                 const SkMatrix* localMatrix,
23                                 bool clampAsIfUnpremul = false);
24 
25     static sk_sp<SkShader> MakeRaw(sk_sp<SkImage>,
26                                    SkTileMode tmx,
27                                    SkTileMode tmy,
28                                    const SkSamplingOptions&,
29                                    const SkMatrix* localMatrix);
30 
31     // TODO(skbug.com/12784): Requires SkImage to be texture backed, and created SkShader can only
32     // be used on GPU-backed surfaces.
33     static sk_sp<SkShader> MakeSubset(sk_sp<SkImage>,
34                                       const SkRect& subset,
35                                       SkTileMode tmx,
36                                       SkTileMode tmy,
37                                       const SkSamplingOptions&,
38                                       const SkMatrix* localMatrix,
39                                       bool clampAsIfUnpremul = false);
40 
41     bool isOpaque() const override;
42 
43 #if SK_SUPPORT_GPU
44     std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
45 #endif
46 
47     void addToKey(SkShaderCodeDictionary*,
48                   SkBackend,
49                   SkPaintParamsKeyBuilder*,
50                   SkUniformBlock*) const override;
51 
52     static SkM44 CubicResamplerMatrix(float B, float C);
53 
54 private:
55     SK_FLATTENABLE_HOOKS(SkImageShader)
56 
57     SkImageShader(sk_sp<SkImage>,
58                   const SkRect& subset,
59                   SkTileMode tmx,
60                   SkTileMode tmy,
61                   const SkSamplingOptions&,
62                   const SkMatrix* localMatrix,
63                   bool raw,
64                   bool clampAsIfUnpremul);
65 
66     void flatten(SkWriteBuffer&) const override;
67 #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
68     Context* onMakeContext(const ContextRec&, SkArenaAlloc* storage) const override;
69 #endif
70     SkImage* onIsAImage(SkMatrix*, SkTileMode*) const override;
71 
72     bool onAppendStages(const SkStageRec&) const override;
73     SkStageUpdater* onAppendUpdatableStages(const SkStageRec&) const override;
74 
75     SkUpdatableShader* onUpdatableShader(SkArenaAlloc* alloc) const override;
76 
77     skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint,
78                           const SkMatrixProvider&, const SkMatrix* localM, const SkColorInfo& dst,
79                           skvm::Uniforms* uniforms, SkArenaAlloc*) const override;
80 
81     class TransformShader;
82     skvm::Color makeProgram(
83             skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint,
84             const SkMatrixProvider&, const SkMatrix* localM, const SkColorInfo& dst,
85             skvm::Uniforms* uniforms, const TransformShader* coordShader, SkArenaAlloc*) const;
86 
87     bool doStages(const SkStageRec&, TransformShader* = nullptr) const;
88 
89     sk_sp<SkImage>          fImage;
90     const SkSamplingOptions fSampling;
91     const SkTileMode        fTileModeX;
92     const SkTileMode        fTileModeY;
93 
94     // TODO(skbug.com/12784): This is only supported for GPU images currently.
95     // If subset == (0,0,w,h) of the image, then no subset is applied. Subset will not be empty.
96     const SkRect            fSubset;
97 
98     const bool              fRaw;
99     const bool              fClampAsIfUnpremul;
100 
101     friend class SkShaderBase;
102     using INHERITED = SkShaderBase;
103 };
104 
105 #endif
106