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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/arrayobj.h"
30 #include "main/image.h"
31 #include "main/macros.h"
32 #include "main/varray.h"
33 
34 #include "vbo/vbo.h"
35 
36 #include "st_context.h"
37 #include "st_atom.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_bufferobjects.h"
40 #include "st_draw.h"
41 #include "st_program.h"
42 #include "st_util.h"
43 
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "util/u_inlines.h"
47 #include "util/u_draw.h"
48 #include "util/format/u_format.h"
49 
50 #include "draw/draw_private.h"
51 #include "draw/draw_context.h"
52 
53 
54 /**
55  * Set the (private) draw module's post-transformed vertex format when in
56  * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
57  */
58 static void
set_feedback_vertex_format(struct gl_context * ctx)59 set_feedback_vertex_format(struct gl_context *ctx)
60 {
61 #if 0
62    struct st_context *st = st_context(ctx);
63    struct vertex_info vinfo;
64    GLuint i;
65 
66    memset(&vinfo, 0, sizeof(vinfo));
67 
68    if (ctx->RenderMode == GL_SELECT) {
69       assert(ctx->RenderMode == GL_SELECT);
70       vinfo.num_attribs = 1;
71       vinfo.format[0] = FORMAT_4F;
72       vinfo.interp_mode[0] = INTERP_LINEAR;
73    }
74    else {
75       /* GL_FEEDBACK, or glRasterPos */
76       /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
77       vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
78       for (i = 0; i < vinfo.num_attribs; i++) {
79          vinfo.format[i] = FORMAT_4F;
80          vinfo.interp_mode[i] = INTERP_LINEAR;
81       }
82    }
83 
84    draw_set_vertex_info(st->draw, &vinfo);
85 #endif
86 }
87 
88 
89 /**
90  * Called by VBO to draw arrays when in selection or feedback mode and
91  * to implement glRasterPos.
92  * This function mirrors the normal st_draw_vbo().
93  * Look at code refactoring some day.
94  */
95 void
st_feedback_draw_vbo(struct gl_context * ctx,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLboolean index_bounds_valid,GLuint min_index,GLuint max_index,GLuint num_instances,GLuint base_instance,struct gl_transform_feedback_object * tfb_vertcount,unsigned stream)96 st_feedback_draw_vbo(struct gl_context *ctx,
97                      const struct _mesa_prim *prims,
98                      GLuint nr_prims,
99                      const struct _mesa_index_buffer *ib,
100 		     GLboolean index_bounds_valid,
101                      GLuint min_index,
102                      GLuint max_index,
103                      GLuint num_instances,
104                      GLuint base_instance,
105                      struct gl_transform_feedback_object *tfb_vertcount,
106                      unsigned stream)
107 {
108    struct st_context *st = st_context(ctx);
109    struct pipe_context *pipe = st->pipe;
110    struct draw_context *draw = st_get_draw_context(st);
111    const struct st_vertex_program *vp;
112    struct st_common_variant *vp_variant;
113    struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
114    unsigned num_vbuffers = 0;
115    struct cso_velems_state velements;
116    struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
117    struct pipe_transfer *ib_transfer = NULL;
118    GLuint i;
119    const void *mapped_indices = NULL;
120    struct pipe_draw_info info;
121 
122    if (!draw)
123       return;
124 
125    /* Initialize pipe_draw_info. */
126    info.primitive_restart = false;
127    info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
128    info.indirect = NULL;
129    info.count_from_stream_output = NULL;
130    info.restart_index = 0;
131 
132    st_flush_bitmap_cache(st);
133    st_invalidate_readpix_cache(st);
134 
135    st_validate_state(st, ST_PIPELINE_RENDER);
136 
137    if (ib && !index_bounds_valid)
138       vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
139 
140    /* must get these after state validation! */
141    struct st_common_variant_key key;
142    /* We have to use memcpy to make sure that all bits are copied. */
143    memcpy(&key, &st->vp_variant->key, sizeof(key));
144    key.is_draw_shader = true;
145 
146    vp = (struct st_vertex_program *)st->vp;
147    vp_variant = st_get_vp_variant(st, st->vp, &key);
148 
149    /*
150     * Set up the draw module's state.
151     *
152     * We'd like to do this less frequently, but the normal state-update
153     * code sends state updates to the pipe, not to our private draw module.
154     */
155    assert(draw);
156    draw_set_viewport_states(draw, 0, 1, &st->state.viewport[0]);
157    draw_set_clip_state(draw, &st->state.clip);
158    draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
159    draw_bind_vertex_shader(draw, vp_variant->base.driver_shader);
160    set_feedback_vertex_format(ctx);
161 
162    /* Must setup these after state validation! */
163    /* Setup arrays */
164    bool uses_user_vertex_buffers;
165    st_setup_arrays(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers,
166                    &uses_user_vertex_buffers);
167    /* Setup current values as userspace arrays */
168    st_setup_current_user(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers);
169 
170    /* Map all buffers and tell draw about their mapping */
171    for (unsigned buf = 0; buf < num_vbuffers; ++buf) {
172       struct pipe_vertex_buffer *vbuffer = &vbuffers[buf];
173 
174       if (vbuffer->is_user_buffer) {
175          draw_set_mapped_vertex_buffer(draw, buf, vbuffer->buffer.user, ~0);
176       } else {
177          void *map = pipe_buffer_map(pipe, vbuffer->buffer.resource,
178                                      PIPE_MAP_READ, &vb_transfer[buf]);
179          draw_set_mapped_vertex_buffer(draw, buf, map,
180                                        vbuffer->buffer.resource->width0);
181       }
182    }
183 
184    draw_set_vertex_buffers(draw, 0, num_vbuffers, vbuffers);
185    draw_set_vertex_elements(draw, vp->num_inputs, velements.velems);
186 
187    unsigned start = 0;
188 
189    if (ib) {
190       struct gl_buffer_object *bufobj = ib->obj;
191       unsigned index_size = 1 << ib->index_size_shift;
192 
193       if (index_size == 0)
194          goto out_unref_vertex;
195 
196       if (bufobj && bufobj->Name) {
197          struct st_buffer_object *stobj = st_buffer_object(bufobj);
198 
199          start = pointer_to_offset(ib->ptr) >> ib->index_size_shift;
200          mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
201                                           PIPE_MAP_READ, &ib_transfer);
202       }
203       else {
204          mapped_indices = ib->ptr;
205       }
206 
207       info.index_size = index_size;
208       info.min_index = min_index;
209       info.max_index = max_index;
210       info.has_user_indices = true;
211       info.index.user = mapped_indices;
212 
213       draw_set_indexes(draw,
214                        (ubyte *) mapped_indices,
215                        index_size, ~0);
216 
217       if (ctx->Array._PrimitiveRestart) {
218          info.primitive_restart = true;
219          info.restart_index = ctx->Array._RestartIndex[index_size - 1];
220       }
221    } else {
222       info.index_size = 0;
223       info.has_user_indices = false;
224    }
225 
226    /* set constant buffers */
227    draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
228                                    st->state.constants[PIPE_SHADER_VERTEX].ptr,
229                                    st->state.constants[PIPE_SHADER_VERTEX].size);
230 
231    const struct gl_program *prog = &vp->Base.Base;
232    struct pipe_transfer *ubo_transfer[PIPE_MAX_CONSTANT_BUFFERS] = {0};
233    assert(prog->info.num_ubos <= ARRAY_SIZE(ubo_transfer));
234 
235    for (unsigned i = 0; i < prog->sh.NumUniformBlocks; i++) {
236       struct gl_buffer_binding *binding =
237          &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
238       struct st_buffer_object *st_obj = st_buffer_object(binding->BufferObject);
239       struct pipe_resource *buf = st_obj->buffer;
240 
241       if (!buf)
242          continue;
243 
244       unsigned offset = binding->Offset;
245       unsigned size = buf->width0 - offset;
246 
247       /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
248        * Take the minimum just to be sure.
249        */
250       if (!binding->AutomaticSize)
251          size = MIN2(size, (unsigned) binding->Size);
252 
253       void *ptr = pipe_buffer_map_range(pipe, buf, offset, size,
254                                         PIPE_MAP_READ, &ubo_transfer[i]);
255 
256       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i, ptr,
257                                       size);
258    }
259 
260    /* shader buffers */
261    /* TODO: atomic counter buffers */
262    struct pipe_transfer *ssbo_transfer[PIPE_MAX_SHADER_BUFFERS] = {0};
263 
264    for (unsigned i = 0; i < prog->info.num_ssbos; i++) {
265       struct gl_buffer_binding *binding =
266          &st->ctx->ShaderStorageBufferBindings[
267             prog->sh.ShaderStorageBlocks[i]->Binding];
268       struct st_buffer_object *st_obj = st_buffer_object(binding->BufferObject);
269       struct pipe_resource *buf = st_obj->buffer;
270 
271       if (!buf)
272          continue;
273 
274       unsigned offset = binding->Offset;
275       unsigned size = buf->width0 - binding->Offset;
276 
277       /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
278        * Take the minimum just to be sure.
279        */
280       if (!binding->AutomaticSize)
281          size = MIN2(size, (unsigned) binding->Size);
282 
283       void *ptr = pipe_buffer_map_range(pipe, buf, offset, size,
284                                         PIPE_MAP_READ, &ssbo_transfer[i]);
285 
286       draw_set_mapped_shader_buffer(draw, PIPE_SHADER_VERTEX,
287                                     i, ptr, size);
288    }
289 
290    /* samplers */
291    struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
292    for (unsigned i = 0; i < st->state.num_vert_samplers; i++)
293       samplers[i] = &st->state.vert_samplers[i];
294 
295    draw_set_samplers(draw, PIPE_SHADER_VERTEX, samplers,
296                      st->state.num_vert_samplers);
297 
298    /* sampler views */
299    draw_set_sampler_views(draw, PIPE_SHADER_VERTEX,
300                           st->state.vert_sampler_views,
301                           st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
302 
303    struct pipe_transfer *sv_transfer[PIPE_MAX_SAMPLERS][PIPE_MAX_TEXTURE_LEVELS];
304 
305    for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) {
306       struct pipe_sampler_view *view = st->state.vert_sampler_views[i];
307       if (!view)
308          continue;
309 
310       struct pipe_resource *res = view->texture;
311       unsigned width0 = res->width0;
312       unsigned num_layers = res->depth0;
313       unsigned first_level = 0;
314       unsigned last_level = 0;
315       uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
316       uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
317       uint32_t mip_offset[PIPE_MAX_TEXTURE_LEVELS];
318       uintptr_t mip_addr[PIPE_MAX_TEXTURE_LEVELS];
319       uintptr_t base_addr;
320 
321       if (res->target != PIPE_BUFFER) {
322          first_level = view->u.tex.first_level;
323          last_level = view->u.tex.last_level;
324          num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
325          base_addr = UINTPTR_MAX;
326 
327          for (unsigned j = first_level; j <= last_level; j++) {
328             unsigned map_layers = res->target == PIPE_TEXTURE_3D ?
329                                      util_num_layers(res, j) : num_layers;
330 
331             sv_transfer[i][j] = NULL;
332             mip_addr[j] = (uintptr_t)
333                           pipe_transfer_map_3d(pipe, res, j,
334                                                PIPE_MAP_READ, 0, 0,
335                                                view->u.tex.first_layer,
336                                                u_minify(res->width0, j),
337                                                u_minify(res->height0, j),
338                                                map_layers, &sv_transfer[i][j]);
339             row_stride[j] = sv_transfer[i][j]->stride;
340             img_stride[j] = sv_transfer[i][j]->layer_stride;
341 
342             /* Get the minimum address, because the draw module takes only
343              * 1 address for the whole texture + uint32 offsets for mip levels,
344              * so we need to convert mapped resource pointers into that scheme.
345              */
346             base_addr = MIN2(base_addr, mip_addr[j]);
347          }
348          for (unsigned j = first_level; j <= last_level; j++) {
349             /* TODO: The draw module should accept pointers for mipmap levels
350              * instead of offsets. This is unlikely to work on 64-bit archs.
351              */
352             assert(mip_addr[j] - base_addr <= UINT32_MAX);
353             mip_offset[j] = mip_addr[j] - base_addr;
354          }
355       } else {
356          width0 = view->u.buf.size / util_format_get_blocksize(view->format);
357 
358          /* probably don't really need to fill that out */
359          mip_offset[0] = 0;
360          row_stride[0] = 0;
361          img_stride[0] = 0;
362 
363          sv_transfer[i][0] = NULL;
364          base_addr = (uintptr_t)
365                      pipe_buffer_map_range(pipe, res, view->u.buf.offset,
366                                            view->u.buf.size,
367                                            PIPE_MAP_READ,
368                                            &sv_transfer[i][0]);
369       }
370 
371       draw_set_mapped_texture(draw, PIPE_SHADER_VERTEX, i, width0,
372                               res->height0, num_layers, first_level,
373                               last_level, 0, 0, (void*)base_addr, row_stride,
374                               img_stride, mip_offset);
375    }
376 
377    /* shader images */
378    struct pipe_image_view images[PIPE_MAX_SHADER_IMAGES];
379    struct pipe_transfer *img_transfer[PIPE_MAX_SHADER_IMAGES] = {0};
380 
381    for (unsigned i = 0; i < prog->info.num_images; i++) {
382       struct pipe_image_view *img = &images[i];
383 
384       st_convert_image_from_unit(st, img, prog->sh.ImageUnits[i],
385                                  prog->sh.ImageAccess[i]);
386 
387       struct pipe_resource *res = img->resource;
388       if (!res)
389          continue;
390 
391       unsigned width, height, num_layers, row_stride, img_stride;
392       void *addr;
393 
394       if (res->target != PIPE_BUFFER) {
395          width = u_minify(res->width0, img->u.tex.level);
396          height = u_minify(res->height0, img->u.tex.level);
397          num_layers = img->u.tex.last_layer - img->u.tex.first_layer + 1;
398 
399          addr = pipe_transfer_map_3d(pipe, res, img->u.tex.level,
400                                      PIPE_MAP_READ, 0, 0,
401                                      img->u.tex.first_layer,
402                                      width, height, num_layers,
403                                      &img_transfer[i]);
404          row_stride = img_transfer[i]->stride;
405          img_stride = img_transfer[i]->layer_stride;
406       } else {
407          width = img->u.buf.size / util_format_get_blocksize(img->format);
408 
409          /* probably don't really need to fill that out */
410          row_stride = 0;
411          img_stride = 0;
412          height = num_layers = 1;
413 
414          addr = pipe_buffer_map_range(pipe, res, img->u.buf.offset,
415                                       img->u.buf.size, PIPE_MAP_READ,
416                                       &img_transfer[i]);
417       }
418 
419       draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, width, height,
420                             num_layers, addr, row_stride, img_stride, 0, 0);
421    }
422    draw_set_images(draw, PIPE_SHADER_VERTEX, images, prog->info.num_images);
423 
424    info.start_instance = base_instance;
425    info.instance_count = num_instances;
426 
427    /* draw here */
428    for (i = 0; i < nr_prims; i++) {
429       info.count = prims[i].count;
430 
431       if (!info.count)
432          continue;
433 
434       info.mode = prims[i].mode;
435       info.start = start + prims[i].start;
436       info.index_bias = prims[i].basevertex;
437       info.drawid = prims[i].draw_id;
438       if (!ib) {
439          info.min_index = info.start;
440          info.max_index = info.start + info.count - 1;
441       }
442 
443       draw_vbo(draw, &info);
444    }
445 
446    /* unmap images */
447    for (unsigned i = 0; i < prog->info.num_images; i++) {
448       if (img_transfer[i]) {
449          draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, 0, 0, 0, NULL, 0, 0, 0, 0);
450          pipe_transfer_unmap(pipe, img_transfer[i]);
451       }
452    }
453 
454    /* unmap sampler views */
455    for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) {
456       struct pipe_sampler_view *view = st->state.vert_sampler_views[i];
457 
458       if (view) {
459          if (view->texture->target != PIPE_BUFFER) {
460             for (unsigned j = view->u.tex.first_level;
461                  j <= view->u.tex.last_level; j++) {
462                pipe_transfer_unmap(pipe, sv_transfer[i][j]);
463             }
464          } else {
465             pipe_transfer_unmap(pipe, sv_transfer[i][0]);
466          }
467       }
468    }
469 
470    draw_set_samplers(draw, PIPE_SHADER_VERTEX, NULL, 0);
471    draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, NULL, 0);
472 
473    for (unsigned i = 0; i < prog->info.num_ssbos; i++) {
474       if (ssbo_transfer[i]) {
475          draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i,
476                                          NULL, 0);
477          pipe_buffer_unmap(pipe, ssbo_transfer[i]);
478       }
479    }
480 
481    for (unsigned i = 0; i < prog->info.num_ubos; i++) {
482       if (ubo_transfer[i]) {
483          draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i,
484                                          NULL, 0);
485          pipe_buffer_unmap(pipe, ubo_transfer[i]);
486       }
487    }
488 
489    /*
490     * unmap vertex/index buffers
491     */
492    if (ib) {
493       draw_set_indexes(draw, NULL, 0, 0);
494       if (ib_transfer)
495          pipe_buffer_unmap(pipe, ib_transfer);
496    }
497 
498  out_unref_vertex:
499    for (unsigned buf = 0; buf < num_vbuffers; ++buf) {
500       if (vb_transfer[buf])
501          pipe_buffer_unmap(pipe, vb_transfer[buf]);
502       draw_set_mapped_vertex_buffer(draw, buf, NULL, 0);
503    }
504    draw_set_vertex_buffers(draw, 0, num_vbuffers, NULL);
505 }
506