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1 /* Copyright 2015 The TensorFlow Authors. All Rights Reserved.
2 
3 Licensed under the Apache License, Version 2.0 (the "License");
4 you may not use this file except in compliance with the License.
5 You may obtain a copy of the License at
6 
7     http://www.apache.org/licenses/LICENSE-2.0
8 
9 Unless required by applicable law or agreed to in writing, software
10 distributed under the License is distributed on an "AS IS" BASIS,
11 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 See the License for the specific language governing permissions and
13 limitations under the License.
14 ==============================================================================*/
15 
16 #ifndef TENSORFLOW_FRAMEWORK_RESOURCE_HANDLE_H_
17 #define TENSORFLOW_FRAMEWORK_RESOURCE_HANDLE_H_
18 
19 #include <string>
20 
21 #include "tensorflow/core/framework/resource_base.h"
22 #include "tensorflow/core/framework/tensor_shape.h"
23 #include "tensorflow/core/framework/type_index.h"
24 #include "tensorflow/core/framework/types.pb.h"
25 #include "tensorflow/core/platform/casts.h"
26 #include "tensorflow/core/platform/intrusive_ptr.h"
27 #include "tensorflow/core/platform/statusor.h"
28 #include "tensorflow/core/platform/tensor_coding.h"
29 #include "tensorflow/core/platform/types.h"
30 #include "tensorflow/core/util/managed_stack_trace.h"
31 
32 namespace tensorflow {
33 
34 class ResourceHandleProto;
35 
36 // Class representing a handle to a tensorflow resource. Handles are
37 // not valid across executions, but can be serialized back and forth from within
38 // a single run (except for those created from MakeRefCountingHandle i.e. whose
39 // resource_ field is not empty).
40 //
41 // This is the native C++ class equivalent of ResourceHandleProto.  They are
42 // separate so that kernels do not need to depend on protos.
43 class ResourceHandle {
44  public:
45   ResourceHandle();
46   ResourceHandle(const ResourceHandleProto& proto);
47   ~ResourceHandle();
48 
49   // Unique name for the device containing the resource.
device()50   const std::string& device() const { return device_; }
51 
set_device(const std::string & device)52   void set_device(const std::string& device) { device_ = device; }
53 
54   // Container in which this resource is placed.
container()55   const std::string& container() const { return container_; }
set_container(const std::string & container)56   void set_container(const std::string& container) { container_ = container; }
57 
58   // Unique name of this resource.
name()59   const std::string& name() const { return name_; }
set_name(const std::string & name)60   void set_name(const std::string& name) { name_ = name; }
61 
62   // Hash code for the type of the resource. Is only valid in the same device
63   // and in the same execution.
hash_code()64   uint64 hash_code() const { return hash_code_; }
set_hash_code(uint64 hash_code)65   void set_hash_code(uint64 hash_code) { hash_code_ = hash_code; }
66 
67   // For debug-only, the name of the type pointed to by this handle, if
68   // available.
maybe_type_name()69   const std::string& maybe_type_name() const { return maybe_type_name_; }
set_maybe_type_name(const std::string & value)70   void set_maybe_type_name(const std::string& value) {
71     maybe_type_name_ = value;
72   }
73 
74   // Data types and shapes for the underlying resource.
dtypes_and_shapes()75   std::vector<DtypeAndPartialTensorShape> dtypes_and_shapes() const {
76     return dtypes_and_shapes_;
77   }
set_dtypes_and_shapes(const std::vector<DtypeAndPartialTensorShape> & dtypes_and_shapes)78   void set_dtypes_and_shapes(
79       const std::vector<DtypeAndPartialTensorShape>& dtypes_and_shapes) {
80     dtypes_and_shapes_ = dtypes_and_shapes;
81   }
82 
set_definition_stack_trace(const absl::optional<ManagedStackTrace> & definition_stack_trace)83   void set_definition_stack_trace(
84       const absl::optional<ManagedStackTrace>& definition_stack_trace) {
85     definition_stack_trace_ = definition_stack_trace;
86   }
87 
definition_stack_trace()88   const absl::optional<ManagedStackTrace>& definition_stack_trace() const {
89     return definition_stack_trace_;
90   }
91 
92   // Conversion to and from ResourceHandleProto
93   void AsProto(ResourceHandleProto* proto) const;
94   void FromProto(const ResourceHandleProto& proto);
95 
96   // Serialization via ResourceHandleProto
97   std::string SerializeAsString() const;
98   bool ParseFromString(const std::string& s);
99 
100   std::string DebugString() const;
101 
SummarizeValue()102   std::string SummarizeValue() const { return "Resource Tensor"; }
103 
104   // GUID for anonymous resources. Resources with this shared_name will have
105   // their shared_name replaced with a GUID at creation time
106   static constexpr const char* ANONYMOUS_NAME =
107       "cd2c89b7-88b7-44c8-ad83-06c2a9158347";
108 
109   // Creates a `ResourceHandle` that holds a pointer to a resource and takes
110   // ownership of it. Normally a `ResourceHandle` only contains the name (and
111   // some other metadata) of the resource. When created via this function,
112   // the handle will own the resource, in the sense that it will destroy the
113   // resource automatically when the resource is no longer needed. It does this
114   // via automatic ref-counting on the resource: when the handle is copied, it
115   // will call `Ref` on the resource (remember that all resources inherit from
116   // `ResourceBase` which inherits from `RefCounted`), and when the handle is
117   // destroyed, it will call `Unref` on the resource. When the last handle goes
118   // out of scope, the resource's ref-count will go down to zero and the
119   // resource will be destroyed. When calling this function, the `resource`
120   // argument should have a ref-count of one (which is the case when the
121   // resource is newly created).
122   //
123   // For those familiar with `ResourceMgr`, when you create a handle by the
124   // `MakeResourceHandle` function in resource_mgr.h, the handle doesn't hold a
125   // pointer to the resource, and the resource is owned by the resource manager
126   // and needs to be manually deleted by calling `ResourceMgr::Delete`. In
127   // contrast, a handle created by this function doesn't interact with
128   // `ResourceMgr` at all, and the resource shouldn't be registered in any
129   // resource manager (otherwise the resource manager will prevent the resource
130   // from being automatically deleted).
131   template <typename T>
MakeRefCountingHandle(T * resource,const string & device_name,const std::vector<DtypeAndPartialTensorShape> & dtypes_and_shapes,const absl::optional<ManagedStackTrace> & definition_stack_trace)132   static ResourceHandle MakeRefCountingHandle(
133       T* resource, const string& device_name,
134       const std::vector<DtypeAndPartialTensorShape>& dtypes_and_shapes,
135       const absl::optional<ManagedStackTrace>& definition_stack_trace) {
136     return MakeRefCountingHandle(resource, device_name, TypeIndex::Make<T>(),
137                                  dtypes_and_shapes, definition_stack_trace);
138   }
139 
140   static ResourceHandle MakeRefCountingHandle(
141       ResourceBase* resource, const string& device_name,
142       const TypeIndex& type_index,
143       const std::vector<DtypeAndPartialTensorShape>& dtypes_and_shapes,
144       const absl::optional<ManagedStackTrace>& definition_stack_trace);
145 
146   // Pointer to the resource.
resource()147   const core::IntrusivePtr<ResourceBase>& resource() const { return resource_; }
148 
149   // Gets the resource pointer in `handle` as `T*`, or an error if the actual
150   // resource type is not `T`.
151   template <typename T>
GetResource()152   StatusOr<T*> GetResource() const {
153     TF_RETURN_IF_ERROR(ValidateType<T>());
154     return down_cast<T*>(resource_.get());
155   }
156 
157   // Validates that the resource type in `handle` is `T`.
158   template <typename T>
ValidateType()159   Status ValidateType() const {
160     return ValidateType(TypeIndex::Make<T>());
161   }
162 
163   Status ValidateType(const TypeIndex& type_index) const;
164 
165   // Generates unique IDs (e.g. for names of anonymous variables)
166   static int64 GenerateUniqueId();
167 
168  private:
169   std::string device_;
170   std::string container_;
171   std::string name_;
172   uint64 hash_code_ = 0;
173   std::string maybe_type_name_;
174   std::vector<DtypeAndPartialTensorShape> dtypes_and_shapes_;
175   absl::optional<ManagedStackTrace> definition_stack_trace_;
176 
177  private:
178   // A smart pointer to the actual resource. When this field is not empty, the
179   // handle is in a "ref-counting" mode, owning the resource; otherwise it's in
180   // a "weak-ref" mode, only containing the name of the resource (conceptually a
181   // weak reference).
182   core::IntrusivePtr<ResourceBase> resource_;
183   static std::atomic<int64> current_id_;
184 };
185 
186 // For backwards compatibility for when this was a proto
187 std::string ProtoDebugString(const ResourceHandle& handle);
188 
189 // Encodes a list of ResourceHandle protos in the given StringListEncoder.
190 void EncodeResourceHandleList(const ResourceHandle* p, int64_t n,
191                               std::unique_ptr<port::StringListEncoder> e);
192 
193 // Decodes a list of ResourceHandle protos from the given StringListDecoder.
194 bool DecodeResourceHandleList(std::unique_ptr<port::StringListDecoder> d,
195                               ResourceHandle* ps, int64_t n);
196 
197 }  // namespace tensorflow
198 
199 #endif  // TENSORFLOW_FRAMEWORK_RESOURCE_HANDLE_H_
200