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1 /*
2  * Copyright © 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "anv_nir.h"
25 #include "nir/nir_builder.h"
26 #include "compiler/brw_compiler.h"
27 
28 bool
anv_nir_add_base_work_group_id(nir_shader * shader)29 anv_nir_add_base_work_group_id(nir_shader *shader)
30 {
31    assert(shader->info.stage == MESA_SHADER_COMPUTE);
32 
33    nir_builder b;
34    bool progress = false;
35    nir_foreach_function(function, shader) {
36       if (!function->impl)
37          continue;
38 
39       nir_builder_init(&b, function->impl);
40 
41       nir_foreach_block(block, function->impl) {
42          nir_foreach_instr_safe(instr, block) {
43             if (instr->type != nir_instr_type_intrinsic)
44                continue;
45 
46             nir_intrinsic_instr *load_id = nir_instr_as_intrinsic(instr);
47             if (load_id->intrinsic != nir_intrinsic_load_work_group_id)
48                continue;
49 
50             b.cursor = nir_after_instr(&load_id->instr);
51 
52             nir_intrinsic_instr *load_base =
53                nir_intrinsic_instr_create(shader, nir_intrinsic_load_push_constant);
54             load_base->num_components = 3;
55             load_base->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
56             nir_ssa_dest_init(&load_base->instr, &load_base->dest, 3, 32, NULL);
57             nir_intrinsic_set_base(load_base,
58                                    offsetof(struct anv_push_constants,
59                                             cs.base_work_group_id));
60             nir_intrinsic_set_range(load_base, 3 * sizeof(uint32_t));
61             nir_builder_instr_insert(&b, &load_base->instr);
62 
63             nir_ssa_def *id = nir_iadd(&b, &load_id->dest.ssa,
64                                            &load_base->dest.ssa);
65 
66             nir_ssa_def_rewrite_uses_after(&load_id->dest.ssa,
67                                            nir_src_for_ssa(id),
68                                            id->parent_instr);
69             progress = true;
70          }
71       }
72 
73       nir_metadata_preserve(function->impl, nir_metadata_block_index |
74                                             nir_metadata_dominance);
75    }
76 
77    return progress;
78 }
79