Searched refs:NumColumnBits (Results 1 – 3 of 3) sorted by relevance
/art/libartbase/base/ |
D | bit_table_test.cc | 68 EXPECT_EQ(10u, table.NumColumnBits(0)); in TEST() 116 EXPECT_EQ(6u, table.NumColumnBits(0)); in TEST() 117 EXPECT_EQ(0u, table.NumColumnBits(1)); in TEST() 118 EXPECT_EQ(7u, table.NumColumnBits(2)); in TEST() 119 EXPECT_EQ(32u, table.NumColumnBits(3)); in TEST()
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D | bit_table.h | 69 return table_data_.LoadBits(offset, NumColumnBits(column)) + kValueBias; 77 return table_data_.Subregion(offset, NumColumnBits(column)); 86 uint32_t NumColumnBits(uint32_t column) const { in NumColumnBits() function 377 DCHECK_EQ(column_bits[c], table.NumColumnBits(c)); in Encode() 464 DCHECK_EQ(max_num_bits_, table.NumColumnBits(0)); in Encode()
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/art/runtime/ |
D | stack_map.cc | 178 if (table->NumColumnBits(c) > 0) { in CollectSizeStats() 180 column_stats.AddBits(table->NumRows() * table->NumColumnBits(c), table->NumRows()); in CollectSizeStats() 221 vios->Stream() << column_names[c] << "=" << table.NumColumnBits(c); in Dump()
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