Searched refs:z2 (Results 1 – 9 of 9) sorted by relevance
159 float z2 = z * z; in quaternionMatrixOpenGL() local167 matrix[0] = 1f - 2f * (y2 + z2); in quaternionMatrixOpenGL()173 matrix[5] = 1f - 2f * (x2 + z2); in quaternionMatrixOpenGL()
136 ��������b�W�c�=���l�<�"{�| ���r�`�O�g��8O��r�S~ <w#2�z2���:���_��,EJ�K1���<U<�r�*bK�m~�…
3172 ���)����)�z2�Od�W��$�P�)H�G1�B2�x�0�C�% �Z�z�`����Jk��s�)%gxɼ�$-��+�KA���tS��…3960 lf�W֣ ��l��J�Z��Ʀ�[[�v���j�Q[Wu[<m�{z2��HԦ��j��4i�cX�Mo3�G1f�n4hћ&�f���0���Klw��Rƺ�5�z…4758 lf�W֣ ��l��J�Z��Ʀ�[[�v���j�Q[Wu[<m�{z2��HԦ��j��4i�cX�Mo3�f�n4hћ&�f���0���KG1lw��Rƺ�5�z…5556 lf�W֣ ��l��J�Z��Ʀ�[[�v���j�Q[Wu[<m�{z2��HԦ��j��4i�cX�Mo3�f�n4hћ&�f���0���Klw��Rƺ�5�z�V�ܫ…6354 lf�W֣ ��l��J�Z��Ʀ�[[�v���j�Q[Wu[<m�{z2��HԦ��j��4i�cX�Mo3�f�n4hћ&�f���0���Klw��Rƺ�5�z�V�ܫ…7152 lf�W֣ ��l��J�Z��Ʀ�[[�v���j�Q[Wu[<m�{z2��HԦ��j��4i�cX�Mo3�f�n4hћ&�f���0���Klw��Rƺ�5�z�V�ܫ…7950 lf�W֣ ��l��J�Z��Ʀ�[[�v���j�Q[Wu[<m�{z2��HԦ��j��4i�cX�Mo3�f�n4hћ&�f���0���Klw��Rƺ�5�z�V�ܫ…8748 lf�WG1֣ ��l��J�Z��Ʀ�[[�v���j�Q[Wu[<m�{z2��HԦ��j��4i�cX�Mo3�f�n4hћ&�f���0���Klw��Rƺ�5�z…9546 lf�W֣ ��l��J�Z��Ʀ�[G1[�v���j�Q[Wu[<m�{z2��HԦ��j��4i�cX�Mo3�f�n4hћ&�f���0���Klw��Rƺ�5�z…11142 lf�W֣ ��l��J�Z��Ʀ�[[�v���j�Q[Wu[<m�{z2��HԦ��j��4i�cX�MoG13�f�n4hћ&�f���0���Klw��Rƺ�5�z…[all …]
3199 ���)����)�z2�Od�W��$�P�)H�G1�B2�x�0�C�% �Z�z�`����Jk��s�)%gxɼ�$-��+�KA���tS��…
3201 ���)����)�z2�Od�W��$�P�)H�G1�B2�x�0�C�% �Z�z�`����Jk��s�)%gxɼ�$-��+�KA���tS��…
3200 ���)����)�z2�Od�W��$�P�)H�G1�B2�x�0�C�% �Z�z�`����Jk��s�)%gxɼ�$-��+�KA���tS��…
3328 …����v����my�gK�C��I���P�s�/^͞g����Y�B�n])��JZW��EI����:��^Ѓ|x�Gm��y�L3��z2iN��z�7M�VL#�3452 �h�r��X91JA�W{'���W���6D)$&�z2>��N�G_��.$'wB�l㑼��`O����#V������…
2891 s5����?i��������Yd�e��ӽ��i�X��v��>gY�U�(H��N��\@ �|*7���X�/��i9p��JL���������̈́;�z2�v�$���…