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Searched refs:ColorGeneric (Results 1 – 14 of 14) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/common/
DColor.inc38 ColorGeneric::ColorGeneric() : colorF(), type(Type::Float) {}
40 ColorGeneric::ColorGeneric(const ColorF &color) : colorF(color), type(Type::Float) {}
42 ColorGeneric::ColorGeneric(const ColorI &color) : colorI(color), type(Type::Int) {}
44 ColorGeneric::ColorGeneric(const ColorUI &color) : colorUI(color), type(Type::UInt) {}
46 bool operator==(const ColorGeneric &a, const ColorGeneric &b)
55 case ColorGeneric::Type::Float:
57 case ColorGeneric::Type::Int:
59 case ColorGeneric::Type::UInt:
64 bool operator!=(const ColorGeneric &a, const ColorGeneric &b)
DColor.h51 struct ColorGeneric struct
53 inline ColorGeneric();
54 inline ColorGeneric(const ColorF &color);
55 inline ColorGeneric(const ColorI &color);
56 inline ColorGeneric(const ColorUI &color);
75 inline bool operator==(const ColorGeneric &a, const ColorGeneric &b); argument
77 inline bool operator!=(const ColorGeneric &a, const ColorGeneric &b);
98 using ColorGeneric = angle::ColorGeneric; variable
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DSamplerGL.cpp29 const angle::ColorGeneric &value) in SetSamplerParameter()
33 case angle::ColorGeneric::Type::Float: in SetSamplerParameter()
36 case angle::ColorGeneric::Type::Int: in SetSamplerParameter()
39 case angle::ColorGeneric::Type::UInt: in SetSamplerParameter()
DTextureGL.cpp1480 const angle::ColorGeneric &borderColor(mState.getSamplerState().getBorderColor()); in syncState()
1484 case angle::ColorGeneric::Type::Float: in syncState()
1490 case angle::ColorGeneric::Type::Int: in syncState()
1496 case angle::ColorGeneric::Type::UInt: in syncState()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DSampler.h71 void setBorderColor(const Context *context, const ColorGeneric &color);
72 const ColorGeneric &getBorderColor() const;
Dqueryutils.cpp39 ColorGeneric ConvertToColor(const GLfloat *params) in ConvertToColor()
44 return ColorGeneric(ColorI()); in ConvertToColor()
48 return ColorGeneric(ColorF::fromData(params)); in ConvertToColor()
53 ColorGeneric ConvertToColor(const GLint *params) in ConvertToColor()
57 return ColorGeneric(ColorI(params[0], params[1], params[2], params[3])); in ConvertToColor()
61 return ColorGeneric(ColorF(normalizedToFloat(params[0]), normalizedToFloat(params[1]), in ConvertToColor()
67 ColorGeneric ConvertToColor(const GLuint *params) in ConvertToColor()
71 return ColorGeneric(ColorUI(params[0], params[1], params[2], params[3])); in ConvertToColor()
76 return ColorGeneric(ColorF()); in ConvertToColor()
81 void ConvertFromColor(const ColorGeneric &color, GLfloat *outParams) in ConvertFromColor()
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DSampler.cpp170 void Sampler::setBorderColor(const Context *context, const ColorGeneric &color) in setBorderColor()
176 const ColorGeneric &Sampler::getBorderColor() const in getBorderColor()
Dangletypes.h279 void setBorderColor(const ColorGeneric &color);
281 const ColorGeneric &getBorderColor() const { return mBorderColor; } in getBorderColor()
309 ColorGeneric mBorderColor;
DTexture.h336 void setBorderColor(const Context *context, const ColorGeneric &color);
337 const ColorGeneric &getBorderColor() const;
Dangletypes.cpp213 void SamplerState::setBorderColor(const ColorGeneric &color) in setBorderColor()
DTexture.cpp1739 void Texture::setBorderColor(const Context *context, const ColorGeneric &color) in setBorderColor()
1745 const ColorGeneric &Texture::getBorderColor() const in getBorderColor()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp291 if (samplerState.getBorderColor().type == angle::ColorGeneric::Type::Float) in getSamplerState()
DStateManager11.cpp432 const angle::ColorGeneric &borderColor(samplerState.getBorderColor()); in updateSamplerMetadata()
434 const void *const intBorderColor = (borderColor.type == angle::ColorGeneric::Type::Float) in updateSamplerMetadata()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1015 ASSERT(texture->getBorderColor().type == angle::ColorGeneric::Type::Float); in setSamplerState()