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Searched refs:DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp742 mComputeDirtyBitsMask.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in StateManager11()
908 iter.resetLaterBit(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in updateStateForCompute()
911 case DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE: in updateStateForCompute()
1603 mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in invalidateTexturesAndSamplers()
2280 iter.resetLaterBit(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in updateState()
2283 case DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE: in updateState()
2340 mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in setShaderResourceShared()
2350 mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in setShaderResource()
2570 mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in setSimplePixelTextureAndSampler()
DStateManager11.h443 DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE, enumerator