Searched refs:Framebuffer11 (Results 1 – 9 of 9) sorted by relevance
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Framebuffer11.cpp | 59 Framebuffer11::Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer) in Framebuffer11() function in rx::Framebuffer11 65 Framebuffer11::~Framebuffer11() {} in ~Framebuffer11() 67 angle::Result Framebuffer11::markAttachmentsDirty(const gl::Context *context) const in markAttachmentsDirty() 86 angle::Result Framebuffer11::clearImpl(const gl::Context *context, in clearImpl() 115 angle::Result Framebuffer11::invalidate(const gl::Context *context, in invalidate() 122 angle::Result Framebuffer11::discard(const gl::Context *context, in discard() 129 angle::Result Framebuffer11::invalidateBase(const gl::Context *context, in invalidateBase() 221 angle::Result Framebuffer11::invalidateSub(const gl::Context *context, in invalidateSub() 230 angle::Result Framebuffer11::invalidateAttachment(const gl::Context *context, in invalidateAttachment() 249 angle::Result Framebuffer11::readPixelsImpl(const gl::Context *context, in readPixelsImpl() [all …]
|
D | Framebuffer11.h | 21 class Framebuffer11 : public FramebufferD3D 24 Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer); 25 ~Framebuffer11() override;
|
D | RenderStateCache.h | 59 class Framebuffer11; 71 Framebuffer11 *framebuffer11,
|
D | StateManager11.h | 26 class Framebuffer11; variable 646 Framebuffer11 *mFramebuffer11;
|
D | RenderStateCache.cpp | 47 Framebuffer11 *framebuffer11, in GetBlendStateKey()
|
D | Context11.cpp | 155 return new Framebuffer11(data, mRenderer); in createFramebuffer()
|
D | StateManager11.cpp | 1127 mFramebuffer11 = GetImplAs<Framebuffer11>(state.getDrawFramebuffer()); in syncState()
|
D | Renderer11.cpp | 3913 return new Framebuffer11(state, this); in createDefaultFramebuffer()
|
/device/generic/vulkan-cereal/third-party/angle/src/ |
D | libGLESv2.gni | 581 "src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp", 582 "src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h",
|