Home
last modified time | relevance | path

Searched refs:GLVariablePrecision (Results 1 – 4 of 4) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp143 uniform.precision = GLVariablePrecision(*type); in EmulateGLDrawID()
204 uniformBaseVertex.precision = GLVariablePrecision(*type); in EmulateGLBaseVertexBaseInstance()
240 uniformBaseInstance.precision = GLVariablePrecision(*type); in EmulateGLBaseVertexBaseInstance()
/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/
Dutil.h53 GLenum GLVariablePrecision(const TType &type);
Dutil.cpp460 GLenum GLVariablePrecision(const TType &type) in GLVariablePrecision() function
DCollectVariables.cpp639 variableOut->precision = GLVariablePrecision(type); in setFieldOrVariableProperties()