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Searched refs:GeometryShader (Results 1 – 14 of 14) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DShaderExecutable11.h33 d3d11::GeometryShader &&streamOut);
34 ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable);
41 const d3d11::GeometryShader &getGeometryShader() const;
42 const d3d11::GeometryShader &getStreamOutShader() const;
48 d3d11::GeometryShader mGeometryExecutable;
49 d3d11::GeometryShader mStreamOutExecutable;
DShaderExecutable11.cpp33 d3d11::GeometryShader &&streamOut) in ShaderExecutable11()
44 d3d11::GeometryShader &&executable) in ShaderExecutable11()
76 const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const in getGeometryShader()
81 const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const in getStreamOutShader()
DPixelTransfer11.h86 d3d11::GeometryShader mBufferToTextureGS;
DClear11.h59 const d3d11::GeometryShader **gs,
DStateManager11.h253 const d3d11::GeometryShader *geometryShader,
256 void setGeometryShader(const d3d11::GeometryShader *shader);
DClear11.cpp141 const d3d11::GeometryShader **gs, in getShadersAndLayout()
725 const d3d11::GeometryShader *gs = nullptr; in clearFramebuffer()
DBlit11.h159 const d3d11::GeometryShader *geometryShader;
DResourceManager11.h58 OP(NAME, GeometryShader, ID3D11GeometryShader, ShaderData, \
DStateManager11.cpp2376 const d3d11::GeometryShader *geometryShader, in setDrawShaders()
2397 void StateManager11::setGeometryShader(const d3d11::GeometryShader *shader) in setGeometryShader()
2920 const d3d11::GeometryShader *geometryShader = nullptr; in syncProgram()
Drenderer11_utils.cpp2327 template angle::Result LazyResource<ResourceType::GeometryShader>::resolveImpl(
DRenderer11.cpp2907 d3d11::GeometryShader streamOutShader; in loadExecutable()
2944 d3d11::GeometryShader geometryShader; in loadExecutable()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.cpp55 {PipelineStage::GeometryShader, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT},
227 PipelineStage::GeometryShader,
241 PipelineStage::GeometryShader,
Dvk_helpers.h566 GeometryShader = 4, enumerator
DProgramExecutableVk.cpp28 {gl::ShaderType::Geometry, vk::PipelineStage::GeometryShader},