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Searched refs:MaxFragmentInputVectors (Results 1 – 8 of 8) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libShaderTranslator/
DShaderTranslator.h403 int MaxFragmentInputVectors; member
/device/generic/vulkan-cereal/third-party/angle/include/GLSLANG/
DShaderLang.h419 int MaxFragmentInputVectors; member
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DCompiler.cpp132 mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4; in Compiler()
/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/
DShaderLang.cpp191 resources->MaxFragmentInputVectors = 15; in InitBuiltInResources()
DCompiler.cpp1080 << ":MaxFragmentInputVectors:" << mResources.MaxFragmentInputVectors in setResourceString()
DSymbolTable_ESSL_autogen.cpp15159 unionArray[0].setIConst(resources.MaxFragmentInputVectors); in initializeBuiltInVariables()
DSymbolTable_autogen.cpp30910 unionArray[0].setIConst(resources.MaxFragmentInputVectors); in initializeBuiltInVariables()
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/
DGLESv2Imp.cpp1150 res.MaxFragmentInputVectors = tmp / 4; in glCreateShader()