Searched refs:MaxGeometryUniformBlocks (Results 1 – 5 of 5) sorted by relevance
515 int MaxGeometryUniformBlocks; member
531 int MaxGeometryUniformBlocks; member
192 mResources.MaxGeometryUniformBlocks = caps.maxShaderUniformBlocks[ShaderType::Geometry]; in Compiler()
254 resources->MaxGeometryUniformBlocks = 12; in InitBuiltInResources()
1119 << ":MaxGeometryUniformBlocks:" << mResources.MaxGeometryUniformBlocks in setResourceString()