Searched refs:RenderCommandEncoder (Results 1 – 13 of 13) sorted by relevance
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/metal/ |
D | mtl_command_buffer.h | 37 class RenderCommandEncoder; variable 165 class RenderCommandEncoder final : public CommandEncoder 168 RenderCommandEncoder(CommandBuffer *cmdBuffer); 169 ~RenderCommandEncoder() override; 173 RenderCommandEncoder &restart(const RenderPassDesc &desc); 175 RenderCommandEncoder &setRenderPipelineState(id<MTLRenderPipelineState> state); 176 RenderCommandEncoder &setTriangleFillMode(MTLTriangleFillMode mode); 177 RenderCommandEncoder &setFrontFacingWinding(MTLWinding winding); 178 RenderCommandEncoder &setCullMode(MTLCullMode mode); 180 RenderCommandEncoder &setDepthStencilState(id<MTLDepthStencilState> state); [all …]
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D | mtl_command_buffer.mm | 337 // RenderCommandEncoder implemtation 338 RenderCommandEncoder::RenderCommandEncoder(CommandBuffer *cmdBuffer) 341 RenderCommandEncoder::~RenderCommandEncoder() {} 343 void RenderCommandEncoder::endEncoding() 392 inline void RenderCommandEncoder::initWriteDependencyAndStoreAction(const TextureRef &texture, 408 RenderCommandEncoder &RenderCommandEncoder::restart(const RenderPassDesc &desc) 474 RenderCommandEncoder &RenderCommandEncoder::setRenderPipelineState(id<MTLRenderPipelineState> state) 480 RenderCommandEncoder &RenderCommandEncoder::setTriangleFillMode(MTLTriangleFillMode mode) 486 RenderCommandEncoder &RenderCommandEncoder::setFrontFacingWinding(MTLWinding winding) 492 RenderCommandEncoder &RenderCommandEncoder::setCullMode(MTLCullMode mode) [all …]
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D | mtl_render_utils.h | 96 RenderCommandEncoder *cmdEncoder, 104 RenderCommandEncoder *cmdEncoder, 109 RenderCommandEncoder *cmdEncoder, 125 RenderCommandEncoder *cmdEncoder, 135 RenderCommandEncoder *cmdEncoder, 139 RenderCommandEncoder *cmdEncoder, 228 RenderCommandEncoder *cmdEncoder, 232 RenderCommandEncoder *cmdEncoder,
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D | ContextMtl.h | 249 void endEncoding(mtl::RenderCommandEncoder *encoder); 262 mtl::RenderCommandEncoder *getRenderCommandEncoder(); 264 mtl::RenderCommandEncoder *getCurrentFramebufferRenderCommandEncoder(); 268 mtl::RenderCommandEncoder *getRenderCommandEncoder(const mtl::RenderPassDesc &desc); 272 mtl::RenderCommandEncoder *getRenderCommandEncoder(const mtl::TextureRef &textureTarget, 276 mtl::RenderCommandEncoder *getRenderCommandEncoder(const mtl::TextureRef &textureTarget, 420 mtl::RenderCommandEncoder mRenderEncoder;
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D | mtl_render_utils.mm | 248 void SetupFullscreenDrawCommonStates(RenderCommandEncoder *cmdEncoder) 255 void SetupBlitWithDrawUniformData(RenderCommandEncoder *cmdEncoder, const BlitParams ¶ms) 342 RenderCommandEncoder *cmdEncoder, 350 RenderCommandEncoder *cmdEncoder, 448 RenderCommandEncoder *cmdEncoder, 471 RenderCommandEncoder *cmdEncoder, 531 RenderCommandEncoder *cmdEncoder, 614 RenderCommandEncoder *cmdEncoder, 650 RenderCommandEncoder *cmdEncoder, 689 RenderCommandEncoder *cmdEncoder,
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D | ProgramMtl.h | 106 mtl::RenderCommandEncoder *cmdEncoder, 124 angle::Result commitUniforms(ContextMtl *context, mtl::RenderCommandEncoder *cmdEncoder); 126 mtl::RenderCommandEncoder *cmdEncoder,
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D | TextureMtl.h | 153 mtl::RenderCommandEncoder *cmdEncoder, 157 mtl::RenderCommandEncoder *cmdEncoder,
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D | ContextMtl.mm | 1058 void ContextMtl::endEncoding(mtl::RenderCommandEncoder *encoder) 1144 mtl::RenderCommandEncoder *ContextMtl::getRenderCommandEncoder() 1154 mtl::RenderCommandEncoder *ContextMtl::getCurrentFramebufferRenderCommandEncoder() 1164 mtl::RenderCommandEncoder *ContextMtl::getRenderCommandEncoder(const mtl::RenderPassDesc &desc) 1183 mtl::RenderCommandEncoder *ContextMtl::getRenderCommandEncoder( 1207 mtl::RenderCommandEncoder *ContextMtl::getRenderCommandEncoder(const mtl::TextureRef &textureTarget, 1371 // Need to re-apply state to RenderCommandEncoder
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D | VertexArrayMtl.h | 49 mtl::RenderCommandEncoder *cmdEncoder,
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D | FrameBufferMtl.mm | 446 mtl::RenderCommandEncoder *encoder = nullptr; 535 mtl::RenderCommandEncoder *encoder = contextMtl->getRenderCommandEncoder(mRenderPassDesc); 624 mtl::RenderCommandEncoder *encoder =
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D | ProgramMtl.mm | 653 mtl::RenderCommandEncoder *cmdEncoder, 682 angle::Result ProgramMtl::commitUniforms(ContextMtl *context, mtl::RenderCommandEncoder *cmdEncoder) 719 mtl::RenderCommandEncoder *cmdEncoder,
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D | TextureMtl.mm | 831 mtl::RenderCommandEncoder *cmdEncoder, 851 mtl::RenderCommandEncoder *cmdEncoder, 1190 mtl::RenderCommandEncoder *cmdEncoder =
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D | VertexArrayMtl.mm | 257 mtl::RenderCommandEncoder *cmdEncoder,
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