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Searched refs:RenderControl (Results 1 – 8 of 8) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/
DRenderControl.cpp215 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcGetEGLVersion()
220 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcQueryEGLString()
258 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcGetGLString()
332 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcChooseConfig()
406 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcCreateContext()
430 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcDestroyContext()
444 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcCreateWindowSurface()
461 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcDestroyWindowSurface()
494 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcSetWindowColorBuffer()
556 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcMakeCurrent()
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DREADME.md27 ### [`RenderControl`](RenderControl.cpp) [`Header`](RenderControl.h) [`Decoder`](renderControl_dec)…
29 The RenderControl is analogous to EGL on the guest side. It has a similar API to
31 instead multiple RenderControl calls are made. The RenderControl architecture
DRenderControl.h25 struct RenderControl : public renderControl_decoder_context_t { struct
26 RenderControl(Context* ctx_, EGLDisplay dpy_);
DContext.h109 RenderControl render_control;
DAndroid.bp188 "RenderControl.cpp",
/device/generic/vulkan-cereal/stream-servers/
DCMakeLists.txt19 # RenderControl decoder
49 RenderControl.cpp
DAndroid.bp77 "RenderControl.cpp",
/device/generic/vulkan-cereal/
DREADME.md59 # Regenerating GLES/RenderControl code