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Searched refs:RenderThread (Results 1 – 8 of 8) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/
DRenderThread.cpp54 struct RenderThread::SnapshotObjects {
77 RenderThread::RenderThread(RenderChannelImpl* channel, in RenderThread() function in emugl::RenderThread
95 RenderThread::RenderThread( in RenderThread() function in emugl::RenderThread
117 RenderThread::~RenderThread() = default;
119 void RenderThread::pausePreSnapshot() { in pausePreSnapshot()
134 void RenderThread::resume() { in resume()
150 void RenderThread::save(android::base::Stream* stream) { in save()
170 void RenderThread::waitForSnapshotCompletion(AutoLock* lock) { in waitForSnapshotCompletion()
178 void RenderThread::snapshotOperation(AutoLock* lock, OpImpl&& implFunc) { in snapshotOperation()
196 void RenderThread::loadImpl(AutoLock* lock, const SnapshotObjects& objects) { in loadImpl()
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DRendererImpl.cpp128 mLoaderRenderThread.reset(new RenderThread(nullptr)); in initialize()
240 auto thread = new RenderThread(context, loadStream, callbacks); in addressSpaceGraphicsConsumerCreate()
246 RenderThread* thread = (RenderThread*)consumer; in addressSpaceGraphicsConsumerDestroy()
252 RenderThread* thread = (RenderThread*)consumer; in addressSpaceGraphicsConsumerPreSave()
257 RenderThread* thread = (RenderThread*)consumer; in addressSpaceGraphicsConsumerSave()
262 RenderThread* thread = (RenderThread*)consumer; in addressSpaceGraphicsConsumerPostSave()
267 RenderThread* thread = (RenderThread*)consumer; in addressSpaceGraphicsConsumerRegisterPostLoadRenderThread()
DRenderThread.h37 class RenderThread : public android::base::Thread {
42 RenderThread(RenderChannelImpl* channel,
46 RenderThread(
50 virtual ~RenderThread();
DRenderChannelImpl.h22 class RenderThread; variable
88 RenderThread* renderThread() const;
105 std::unique_ptr<RenderThread> mRenderThread;
DRendererImpl.h135 std::unique_ptr<RenderThread> mLoaderRenderThread;
137 std::vector<RenderThread*> mAdditionalPostLoadRenderThreads;
DRenderChannelImpl.cpp65 mRenderThread.reset(new RenderThread(this, loadStream)); in RenderChannelImpl()
167 RenderThread* RenderChannelImpl::renderThread() const { in renderThread()
DAndroid.bp75 "RenderThread.cpp",
DCMakeLists.txt47 RenderThread.cpp