Searched refs:RenderThread (Results 1 – 8 of 8) sorted by relevance
54 struct RenderThread::SnapshotObjects {77 RenderThread::RenderThread(RenderChannelImpl* channel, in RenderThread() function in emugl::RenderThread95 RenderThread::RenderThread( in RenderThread() function in emugl::RenderThread117 RenderThread::~RenderThread() = default;119 void RenderThread::pausePreSnapshot() { in pausePreSnapshot()134 void RenderThread::resume() { in resume()150 void RenderThread::save(android::base::Stream* stream) { in save()170 void RenderThread::waitForSnapshotCompletion(AutoLock* lock) { in waitForSnapshotCompletion()178 void RenderThread::snapshotOperation(AutoLock* lock, OpImpl&& implFunc) { in snapshotOperation()196 void RenderThread::loadImpl(AutoLock* lock, const SnapshotObjects& objects) { in loadImpl()[all …]
128 mLoaderRenderThread.reset(new RenderThread(nullptr)); in initialize()240 auto thread = new RenderThread(context, loadStream, callbacks); in addressSpaceGraphicsConsumerCreate()246 RenderThread* thread = (RenderThread*)consumer; in addressSpaceGraphicsConsumerDestroy()252 RenderThread* thread = (RenderThread*)consumer; in addressSpaceGraphicsConsumerPreSave()257 RenderThread* thread = (RenderThread*)consumer; in addressSpaceGraphicsConsumerSave()262 RenderThread* thread = (RenderThread*)consumer; in addressSpaceGraphicsConsumerPostSave()267 RenderThread* thread = (RenderThread*)consumer; in addressSpaceGraphicsConsumerRegisterPostLoadRenderThread()
37 class RenderThread : public android::base::Thread {42 RenderThread(RenderChannelImpl* channel,46 RenderThread(50 virtual ~RenderThread();
22 class RenderThread; variable88 RenderThread* renderThread() const;105 std::unique_ptr<RenderThread> mRenderThread;
135 std::unique_ptr<RenderThread> mLoaderRenderThread;137 std::vector<RenderThread*> mAdditionalPostLoadRenderThreads;
65 mRenderThread.reset(new RenderThread(this, loadStream)); in RenderChannelImpl()167 RenderThread* RenderChannelImpl::renderThread() const { in renderThread()
75 "RenderThread.cpp",
47 RenderThread.cpp