Searched refs:ServerConnection (Results 1 – 7 of 7) sorted by relevance
24 gl_client_context_t *ServerConnection::s_getGlContext() in s_getGlContext()33 gl2_client_context_t *ServerConnection::s_getGl2Context() in s_getGl2Context()42 ServerConnection *ServerConnection::s_getServerConnection() in s_getServerConnection()47 ti->serverConn = new ServerConnection(); in s_getServerConnection()58 ServerConnection::ServerConnection() : in ServerConnection() function in ServerConnection65 ServerConnection::~ServerConnection() in ~ServerConnection()74 int ServerConnection::create(size_t bufsize, in create()
178 ServerConnection * connection = ServerConnection::s_getServerConnection(); in initDispatchTables()327 ServerConnection *server; in eglCreateWindowSurface()328 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreateWindowSurface()339 ServerConnection *server; in eglCreatePbufferSurface()340 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreatePbufferSurface()351 ServerConnection *server; in eglCreatePixmapSurface()352 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreatePixmapSurface()363 ServerConnection *server; in eglDestroySurface()364 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglDestroySurface()459 ServerConnection *server; in eglCreateContext()[all …]
29 class ServerConnection {31 ~ServerConnection();34 static ServerConnection *s_getServerConnection();41 ServerConnection();
44 ServerConnection *serverConn;
29 class UnixServerConnection : public ServerConnection {128 std::unique_ptr<ServerConnection> CreateConnection(151 std::unique_ptr<ServerConnection> ServerConnection::Connect( in Connect()154 std::unique_ptr<ServerConnection> ret; in Connect()173 void ServerConnection::Reconnect() { Connect(); } in Reconnect()368 class WsConnectionWrapper : public ServerConnection {379 std::unique_ptr<ServerConnection> WsConnectionContext::CreateConnection( in CreateConnection()384 return std::unique_ptr<ServerConnection>( in CreateConnection()
72 class ServerConnection {74 static std::unique_ptr<ServerConnection> Connect(80 virtual ~ServerConnection() = default;
162 std::unique_ptr<ServerConnection> server_connection_;343 ServerConnection::Connect(config_.operator_server, weak_from_this()); in Register()