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Searched refs:ServerConnection (Results 1 – 7 of 7) sorted by relevance

/device/generic/goldfish-opengl/tests/gles_android_wrapper/
DServerConnection.cpp24 gl_client_context_t *ServerConnection::s_getGlContext() in s_getGlContext()
33 gl2_client_context_t *ServerConnection::s_getGl2Context() in s_getGl2Context()
42 ServerConnection *ServerConnection::s_getServerConnection() in s_getServerConnection()
47 ti->serverConn = new ServerConnection(); in s_getServerConnection()
58 ServerConnection::ServerConnection() : in ServerConnection() function in ServerConnection
65 ServerConnection::~ServerConnection() in ~ServerConnection()
74 int ServerConnection::create(size_t bufsize, in create()
Degl.cpp178 ServerConnection * connection = ServerConnection::s_getServerConnection(); in initDispatchTables()
327 ServerConnection *server; in eglCreateWindowSurface()
328 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreateWindowSurface()
339 ServerConnection *server; in eglCreatePbufferSurface()
340 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreatePbufferSurface()
351 ServerConnection *server; in eglCreatePixmapSurface()
352 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreatePixmapSurface()
363 ServerConnection *server; in eglDestroySurface()
364 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglDestroySurface()
459 ServerConnection *server; in eglCreateContext()
[all …]
DServerConnection.h29 class ServerConnection {
31 ~ServerConnection();
34 static ServerConnection *s_getServerConnection();
41 ServerConnection();
DThreadInfo.h44 ServerConnection *serverConn;
/device/google/cuttlefish/host/frontend/webrtc/lib/
Dserver_connection.cpp29 class UnixServerConnection : public ServerConnection {
128 std::unique_ptr<ServerConnection> CreateConnection(
151 std::unique_ptr<ServerConnection> ServerConnection::Connect( in Connect()
154 std::unique_ptr<ServerConnection> ret; in Connect()
173 void ServerConnection::Reconnect() { Connect(); } in Reconnect()
368 class WsConnectionWrapper : public ServerConnection {
379 std::unique_ptr<ServerConnection> WsConnectionContext::CreateConnection( in CreateConnection()
384 return std::unique_ptr<ServerConnection>( in CreateConnection()
Dserver_connection.h72 class ServerConnection {
74 static std::unique_ptr<ServerConnection> Connect(
80 virtual ~ServerConnection() = default;
Dstreamer.cpp162 std::unique_ptr<ServerConnection> server_connection_;
343 ServerConnection::Connect(config_.operator_server, weak_from_this()); in Register()