Searched refs:ShCompilerInstance (Results 1 – 15 of 15) sorted by relevance
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
D | Compiler.h | 28 class ShCompilerInstance; variable 36 ShCompilerInstance getInstance(ShaderType shaderType); 37 void putInstance(ShCompilerInstance &&instance); 46 ShaderMap<std::vector<ShCompilerInstance>> mPools; 49 class ShCompilerInstance final : public angle::NonCopyable 52 ShCompilerInstance(); 53 ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType); 54 ~ShCompilerInstance(); 57 ShCompilerInstance(ShCompilerInstance &&other); 58 ShCompilerInstance &operator=(ShCompilerInstance &&other);
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D | Compiler.cpp | 214 for (ShCompilerInstance &instance : pool) in ~Compiler() 226 ShCompilerInstance Compiler::getInstance(ShaderType type) in getInstance() 234 return ShCompilerInstance(handle, mOutputType, type); in getInstance() 238 ShCompilerInstance instance = std::move(pool.back()); in getInstance() 244 void Compiler::putInstance(ShCompilerInstance &&instance) in putInstance() 258 ShCompilerInstance::ShCompilerInstance() : mHandle(nullptr) {} in ShCompilerInstance() function in gl::ShCompilerInstance 260 ShCompilerInstance::ShCompilerInstance(ShHandle handle, in ShCompilerInstance() function in gl::ShCompilerInstance 266 ShCompilerInstance::~ShCompilerInstance() in ~ShCompilerInstance() 271 void ShCompilerInstance::destroy() in destroy() 280 ShCompilerInstance::ShCompilerInstance(ShCompilerInstance &&other) in ShCompilerInstance() function in gl::ShCompilerInstance [all …]
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D | Shader.cpp | 114 ShCompilerInstance shCompilerInstance; 359 ShCompilerInstance compilerInstance = mBoundCompiler->getInstance(mState.mShaderType); in compile()
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/ |
D | ShaderImpl.h | 20 class ShCompilerInstance; variable 57 gl::ShCompilerInstance *compilerInstance, 66 gl::ShCompilerInstance *compilerInstance,
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D | ShaderImpl.cpp | 82 gl::ShCompilerInstance *compilerInstance, in compileImpl()
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/ |
D | ShaderD3D.cpp | 60 std::function<bool(gl::ShCompilerInstance *compiler, std::string *infoLog)>; 66 gl::ShCompilerInstance *compilerInstance, in WaitableCompileEventD3D() 83 gl::ShCompilerInstance *mCompilerInstance; 256 gl::ShCompilerInstance *compilerInstance, in compile() 279 auto postTranslateFunctor = [this](gl::ShCompilerInstance *compiler, std::string *infoLog) { in compile()
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D | ShaderD3D.h | 42 gl::ShCompilerInstance *compilerInstance,
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/ |
D | ShaderVk.h | 25 gl::ShCompilerInstance *compilerInstance,
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D | ShaderVk.cpp | 25 gl::ShCompilerInstance *compilerInstance, in compile()
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/metal/ |
D | ShaderMtl.h | 26 gl::ShCompilerInstance *compilerInstance,
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D | ShaderMtl.mm | 24 gl::ShCompilerInstance *compilerInstance,
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/null/ |
D | ShaderNULL.h | 25 gl::ShCompilerInstance *compilerInstance,
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D | ShaderNULL.cpp | 23 gl::ShCompilerInstance *compilerInstance, in compile()
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/ |
D | ShaderGL.h | 31 gl::ShCompilerInstance *compilerInstance,
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D | ShaderGL.cpp | 240 gl::ShCompilerInstance *compilerInstance, in compile()
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