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Searched refs:ShaderSourceMap (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DFrameCapture.h261 using ShaderSourceMap = std::map<gl::ShaderProgramID, std::string>; variable
328 ShaderSourceMap mCachedShaderSources;
DFrameCapture.cpp1910 const ShaderSourceMap &cachedShaderSources, in CaptureMidExecutionSetup()