Searched refs:TextureBindingVector (Results 1 – 3 of 3) sorted by relevance
68 using TextureBindingVector = std::vector<BindingPointer<Texture>>; variable69 using TextureBindingMap = angle::PackedEnumMap<TextureType, TextureBindingVector>;
1475 TextureBindingVector &textureVector = mSamplerTextures[type]; in detachTexture()
2280 const gl::TextureBindingVector &bindings = boundTextures[textureType]; in CaptureMidExecutionSetup()