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Searched refs:TextureBindingVector (Results 1 – 3 of 3) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DState.h68 using TextureBindingVector = std::vector<BindingPointer<Texture>>; variable
69 using TextureBindingMap = angle::PackedEnumMap<TextureType, TextureBindingVector>;
DState.cpp1475 TextureBindingVector &textureVector = mSamplerTextures[type]; in detachTexture()
DFrameCapture.cpp2280 const gl::TextureBindingVector &bindings = boundTextures[textureType]; in CaptureMidExecutionSetup()