Searched refs:TextureD3DImmutableBase (Results 1 – 2 of 2) sorted by relevance
741 class TextureD3DImmutableBase : public TextureD3D744 TextureD3DImmutableBase(const gl::TextureState &data, RendererD3D *renderer);745 ~TextureD3DImmutableBase() override;796 class TextureD3D_External : public TextureD3DImmutableBase838 class TextureD3D_2DMultisample : public TextureD3DImmutableBase883 class TextureD3D_2DMultisampleArray : public TextureD3DImmutableBase
3817 TextureD3DImmutableBase::TextureD3DImmutableBase(const gl::TextureState &state, in TextureD3DImmutableBase() function in rx::TextureD3DImmutableBase3822 TextureD3DImmutableBase::~TextureD3DImmutableBase() {} in ~TextureD3DImmutableBase()3824 ImageD3D *TextureD3DImmutableBase::getImage(const gl::ImageIndex &index) const in getImage()3829 angle::Result TextureD3DImmutableBase::setImage(const gl::Context *context, in setImage()3843 angle::Result TextureD3DImmutableBase::setSubImage(const gl::Context *context, in setSubImage()3856 angle::Result TextureD3DImmutableBase::setCompressedImage(const gl::Context *context, in setCompressedImage()3868 angle::Result TextureD3DImmutableBase::setCompressedSubImage(const gl::Context *context, in setCompressedSubImage()3880 angle::Result TextureD3DImmutableBase::copyImage(const gl::Context *context, in copyImage()3890 angle::Result TextureD3DImmutableBase::copySubImage(const gl::Context *context, in copySubImage()3900 angle::Result TextureD3DImmutableBase::bindTexImage(const gl::Context *context, in bindTexImage()[all …]