Searched refs:TextureD3D_2DMultisample (Results 1 – 3 of 3) sorted by relevance
4029 TextureD3D_2DMultisample::TextureD3D_2DMultisample(const gl::TextureState &state, in TextureD3D_2DMultisample() function in rx::TextureD3D_2DMultisample4034 TextureD3D_2DMultisample::~TextureD3D_2DMultisample() {} in ~TextureD3D_2DMultisample()4036 angle::Result TextureD3D_2DMultisample::setStorageMultisample(const gl::Context *context, in setStorageMultisample()4060 angle::Result TextureD3D_2DMultisample::setEGLImageTarget(const gl::Context *context, in setEGLImageTarget()4068 angle::Result TextureD3D_2DMultisample::getRenderTarget(const gl::Context *context, in getRenderTarget()4081 gl::ImageIndexIterator TextureD3D_2DMultisample::imageIterator() const in imageIterator()4086 gl::ImageIndex TextureD3D_2DMultisample::getImageIndex(GLint mip, GLint layer) const in getImageIndex()4091 bool TextureD3D_2DMultisample::isValidIndex(const gl::ImageIndex &index) const in isValidIndex()4097 GLsizei TextureD3D_2DMultisample::getLayerCount(int level) const in getLayerCount()4102 void TextureD3D_2DMultisample::markAllImagesDirty() {} in markAllImagesDirty()[all …]
838 class TextureD3D_2DMultisample : public TextureD3DImmutableBase841 TextureD3D_2DMultisample(const gl::TextureState &data, RendererD3D *renderer);842 ~TextureD3D_2DMultisample() override;
175 return new TextureD3D_2DMultisample(state, mRenderer); in createTexture()