Searched refs:TransposeMatrixType (Results 1 – 9 of 9) sorted by relevance
35 GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn); in getBlockLayoutInfo()84 GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn); in advanceOffset()
156 GLenum flippedType = isRowMajor ? variableType : gl::TransposeMatrixType(variableType); in GetStd430BaseAlignment()
193 << HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type)); in generateVertexShaderForInputLayout()256 inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type)); in generateVertexShaderForInputLayout()442 GLenum transposedType = gl::TransposeMatrixType(varying.type); in generateVaryingLinkHLSL()833 GLenum transposedType = TransposeMatrixType(varying.type); in generateShaderLinkHLSL()
54 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type); in GetDefaultInputLayoutFromShader()3169 GLenum transposedType = gl::TransposeMatrixType(varying.type); in gatherTransformFeedbackVaryings()
151 GLenum transposedType = gl::TransposeMatrixType(varying.type); in packVarying()317 GLenum transposedType = gl::TransposeMatrixType(varying.type); in insert()
47 GLenum TransposeMatrixType(GLenum type);
579 GLenum TransposeMatrixType(GLenum type) in TransposeMatrixType() function
43 GLenum transposedType = gl::TransposeMatrixType(attrib.type); in GetGLSLAttributeType()
65 TType *TransposeMatrixType(const TType *type) in TransposeMatrixType() function759 newType = TransposeMatrixType(fieldType); in convertField()