Searched refs:UVtex (Results 1 – 4 of 4) sorted by relevance
74 H264_DPRINT("allocated Y %d UV %d", frame.Ytex, frame.UVtex); in getTextureFrame()75 m_Frame_to_PoolHandle[TexFrame{frame.Ytex, frame.UVtex}] = ph; in getTextureFrame()82 frame.UVtex); in getTextureFrame()90 (int)frame.Ytex, (int)frame.UVtex); in saveDecodedFrameToTexture()92 uint32_t textures[2] = {frame.Ytex, frame.UVtex}; in saveDecodedFrameToTexture()100 (int)frame.UVtex); in putTextureFrame()101 if (frame.Ytex > 0 && frame.UVtex > 0) { in putTextureFrame()102 TexFrame tframe{frame.Ytex, frame.UVtex}; in putTextureFrame()107 (int)frame.UVtex); in putTextureFrame()111 (int)frame.UVtex); in putTextureFrame()[all …]
103 if (frame.Ytex <= 0 || frame.UVtex <= 0) { in renderToHostColorBufferWithTextures()105 (int)frame.UVtex); in renderToHostColorBufferWithTextures()109 uint32_t textures[2] = {frame.Ytex, frame.UVtex}; in renderToHostColorBufferWithTextures()115 frame.UVtex = textures[1]; in renderToHostColorBufferWithTextures()117 frame.UVtex); in renderToHostColorBufferWithTextures()
35 uint32_t UVtex; member
410 std::vector<uint32_t>{texFrame.Ytex, texFrame.UVtex}, in HandlePictureDisplay()