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Searched refs:ValidateActiveTexture (Results 1 – 5 of 5) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DvalidationES2_autogen.h20 bool ValidateActiveTexture(const Context *context, GLenum texture);
DvalidationES2.cpp4230 bool ValidateActiveTexture(const Context *context, GLenum texture) in ValidateActiveTexture() function
/device/generic/vulkan-cereal/third-party/angle/src/libGL/
Dentry_points_gl_1_3_autogen.cpp39 bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture)); in ActiveTexture()
/device/generic/vulkan-cereal/third-party/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp32 bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture)); in ActiveTexture()
Dentry_points_gles_ext_autogen.cpp7315 bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture)); in ActiveTextureContextANGLE()