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Searched refs:ValidateAttachShader (Results 1 – 5 of 5) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DvalidationES2_autogen.h21 bool ValidateAttachShader(const Context *context,
DvalidationES2.cpp4248 bool ValidateAttachShader(const Context *context, ShaderProgramID program, ShaderProgramID shader) in ValidateAttachShader() function
/device/generic/vulkan-cereal/third-party/angle/src/libGL/
Dentry_points_gl_2_0_autogen.cpp42 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShader()
/device/generic/vulkan-cereal/third-party/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp53 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShader()
Dentry_points_gles_ext_autogen.cpp7379 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShaderContextANGLE()