Searched refs:ValidateBindTextureUnit (Results 1 – 3 of 3) sorted by relevance
20 bool ValidateBindTextureUnit(const Context *context, GLuint unit, TextureID texturePacked);
14 bool ValidateBindTextureUnit(const Context *context, GLuint unit, TextureID texture) in ValidateBindTextureUnit() function
41 (context->skipValidation() || ValidateBindTextureUnit(context, unit, texturePacked)); in BindTextureUnit()