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Searched refs:ValidateCompileShader (Results 1 – 5 of 5) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DvalidationES2_autogen.h73 bool ValidateCompileShader(const Context *context, ShaderProgramID shaderPacked);
DvalidationES2.cpp4602 bool ValidateCompileShader(const Context *context, ShaderProgramID shader) in ValidateCompileShader() function
/device/generic/vulkan-cereal/third-party/angle/src/libGL/
Dentry_points_gl_2_0_autogen.cpp104 (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); in CompileShader()
/device/generic/vulkan-cereal/third-party/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp458 (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); in CompileShader()
Dentry_points_gles_ext_autogen.cpp9080 (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); in CompileShaderContextANGLE()