Searched refs:ValidateGraphicsUniformsPerShader (Results 1 – 1 of 1) sorted by relevance
88 bool ValidateGraphicsUniformsPerShader(Shader *shaderToLink, in ValidateGraphicsUniformsPerShader() function728 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()