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Searched refs:ValidateGraphicsUniformsPerShader (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgramLinkedResources.cpp88 bool ValidateGraphicsUniformsPerShader(Shader *shaderToLink, in ValidateGraphicsUniformsPerShader() function
728 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()