Searched refs:VariableColumnCount (Results 1 – 8 of 8) sorted by relevance
100 return VariableRowCount(type) * VariableColumnCount(type); in VariableComponentCount()374 int VariableColumnCount(GLenum type) in VariableColumnCount() function615 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type); in MatrixRegisterCount()621 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type); in MatrixComponentCount()626 return IsMatrixType(type) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
39 int VariableColumnCount(GLenum type);
150 int squareSize = std::max(gl::VariableRowCount(type), gl::VariableColumnCount(type)); in TEST()170 int cols = gl::VariableColumnCount(type); in TEST()
153 unsigned int varyingColumns = gl::VariableColumnCount(transposedType); in packVarying()319 varyingColumns = gl::VariableColumnCount(transposedType); in insert()
444 int columnCount = gl::VariableColumnCount(transposedType); in generateVaryingLinkHLSL()841 switch (VariableColumnCount(transposedType)) in generateShaderLinkHLSL()
60 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType)); in GetDefaultInputLayoutFromShader()3170 int componentCount = gl::VariableColumnCount(transposedType); in gatherTransformFeedbackVaryings()
157 size_t numComponents = static_cast<size_t>(gl::VariableColumnCount(flippedType)); in GetStd430BaseAlignment()
793 int columns = gl::VariableColumnCount(type); in GetMatrixUniform()